INVEST
min $360
If you invest, you're betting Tap Systems, Inc. will be worth more than $66M in the future.
Notable Angel
Raised $25k or more from a notable angel investor
Repeat Founder
Founder has started a previous company funded with $2M+
Ten years ago, Sabrina and I realized the world was about to change. The computing landscape as we knew it would forever be transformed, enabling humans to walk around wearing fashionable smart glasses that would allow them to listen to music, take photos, videos, make calls, retrieve information quickly from the cloud and essentially replace most if not all of the core functionality we currently have in our smartphones.
However, even though it was clear to us how impactful and life changing this technology could be, one thing remained an unsolved puzzle:
How were we supposed to interact with these new wearable screens?
We started thinking about all the different known input methods, from voice, to buttons, to air gestures, EMG, brain wave analysis, and taps.
We tried to imagine people carrying around small keyboards, joy sticks, controllers, mice, mini air gesture sensors or using external devices.
What started as a thought experiment very quickly became an obsession.
It kept us up at night for many weeks, we looked through studies, watched science fiction movies, and imagined new devices - some more theoretical than others.
Finally, we invented Tap - a solution so simple and so powerful that it is amazing that it was overlooked by the major companies. After thoroughly testing Tap against all other options, we knew it would be the most practical, reliable, viable, and affordable to not only develop, but mass produce, educate, and onboard people.
The solution was so powerful and accurate, it provided us with a great sense of hope and wholehearted belief that Tap might be the key to unlocking a new era of computing.
Now, ten years later, Tap is being used for everything; controlling music and media to typing in over 20 languages, and helping artists and gamers instantly trigger custom commands.
But the best is yet to come.
Sabrina and I are both accomplished electrical engineers who have spent most of our careers as entrepreneurs.
In our previous companies, Sabrina co-invented the CMOS imaging sensor, which is the underlying technology for all digital cameras as we know them. Thanks to her contribution to science, (for which she won an Emmy), we are all able to take photos and videos from our smartphones, webcams, digital cameras, and more.
When word got out about Sabrina’s invention, I was so excited, I immediately contacted her and was actually the first person to license her new chip. I needed it for my previous company where I invented the digital X-Ray that was used in dentistry.
After we both successfully commercialized our technologies, Sabrina sold her company to Micron, and I took my company public on the NASDAQ, and then sold it to one of the world’s largest medical devices companies, Sirona.
Our shared history in inventing, commercializing and exiting companies made our decision to join forces for Tap an obvious one.
The system we developed is fundamentally very simple. Our patented technology is able to identify finger taps, swipes and pinches and transmit a command to any Bluetooth device based on that tiny motion.
This means that you can tap any finger (or combination of fingers) on any surface, and transmit anything from a simple letter, number, or symbol to advanced macros and keybinds to any device that is capable of receiving this information.
In other words, you can tap your finger on your wrist to play and pause songs, increase the volume, trigger an AI command, take a photo, answer a call, scroll through notifications, and respond to a text message, all without having to say anything out loud, or hardly move your hands.
Tap enables you to have a complete, discreet, fatigue-free input ability, wherever you go and whatever you are doing.
In 2018 we started selling our first generation of our system - the Tap Strap.
While we only planned on selling 1,000 units so that we could validate the technology and get actual user feedback – fast forward to today, we have sold over 50,000 units of our products which gave us a unique, crystal clear view of the future. People all over the world were adopting our devices, using them in extreme scenarios and use cases wilder than any imagination could come up with.
They invested a tremendous amount of time, energy and sometimes money to develop new and exciting experiences they never thought possible.
Ultimately, they proved that tapping is not only viable but in many cases preferable and superior to other input devices.
Myth: Tapping is difficult to learn
Reality: From running more than 5,000 demos and from the feedback we get from customers - it takes a person an average of 3 minutes to learn how to type the first 9 letters of the alphabet. Further, most people can reach 35 words per minute with practicing as little as 10 minutes per day for 21 days.
This rate of learning is 10X faster than the time it takes the average person to learn how to touch type with a QWERTY keyboard.
Myth: Tapping is inaccurate, slow and unreliable
Reality: Tapping is very accurate, fast responding and very reliable.
Many professional digital artists, musicians, and even gamers have adopted and integrated tap into their work flows. After customizing the inputs to best suit their needs, they are able to bypass complex input situations simply by tapping a finger.
For example - tablet artists have been able to cut the time they spend on switching between tools, layers, activating macros and triggering redundant actions like ‘copy, paste, redo and undo’ by more than 60%.
Another example can be found with music producers and video editors, which, like the tablet artist, remap tap to bind common actions to simple taps so that they can work faster when producing music or editing videos.
One more example is from PC gamers who have found a new and fun way to play games using what Tap or as they call them the “invisible keyboard”. PC gamers are one of the most critical communities that rely on quality, speed and accuracy of their input. They do not compromise and simply will not use any input device that could jeopardize their gameplay and pose a threat to their survivability. The fact the gamers use Tap demonstrates the utmost trust and reliability stamp any input device can get.
Even if you have not been closely following the latest developments in technology, you may have heard about or bumped into 3 products that have redefined our digital life as we know it.
Each of these technologies have been individually covered and celebrated from end to end, but it’s the combination of the best features from each of these that WINS the game.
Apple’s introduction of the Vision Pro headset set the new gold standard for how input into Virtual and Augmented reality should feel. They also did a fantastic job at suggesting how the graphical user interface should look like.
ChatGPT took the tech world by storm, setting a new paradigm for how we interact with computers and source information.
And last but not least, Meta’s Smartglasses are the first devices to deliver a powerful, delightful, digital experience contained within a small form factor that does not compromise on elegance.
In-fact, when Meta introduced their second generation Smartglasses that now include their AI agent their sales started sky rocketing, selling over 1 million units in 2024.
To put matters into perspective, Meta’s ability to sell out their Smartglasses in most ray ban’s stores, caused a major FOMO across all of their competitors who have been scrambling to come out with their own version of the smart glasses.
Winning this next generation computing is projected to be like winning the entire industrial revolution, but 10X bigger.
In fact, some analysts predict that the smart glasses, AR and VR industry will account for 1.5 trillion dollars of the global GDP by 2030 (in only 5 years!).
But even though all of the major technology companies are racing to win the wearable screen, they all share one thing in common. None of them have an adequate input modality that people love, is easy to do and affordable to manufacture.
That’s where we come in.
Over the past 10 years we have solidified our position, publishing 8 patents in the USA and 1 in Europe. Fine tuning our detection models and optimizing our onboarding flow.
But more than anything - we have been able to reduce our technology into a quarter-sized wearable that can clip only any watch band or fitness tracker.
Further - we have expanded our library of gestures and can now offer any manufacturer the ability to include Vision Pro styled pinches and swipes and immediately ship it to their customers.
Simply put - our solution enables the major technology companies to easily bundle Tap with their offering, thus increasing the capabilities without incurring additional costs to support the input abilities people want.
Our business model is simple and straightforward. We will either license the technology to them so that they can integrate it directly into their products, or bundle our device with theirs allowing both companies to grow together.
The road to an exit is also clear with 2 options:
While tap is still raising money on early stage terms, it has achieved many milestones far beyond other comparable companies:
Investing in Tap is not only a sound idea, but not investing now could be analogous to deciding on not being an early investor in bitcoin 10 years ago, and regretting that decision every day, as you watch it recently cross the once believed imaginary $100,000 mark.
We invite you to not pass on this opportunity and invest in what could very well become the new standard of user interface.