|1||The future of human communication is in 3D and we have the 1st product utilizing 3D movement data.|
|2||We have a VR prototype with >1.5k users sending 3D interactive hugs, dances & kisses asynchronously.|
|3||We are launching an AR mobile app at AWE pitch competition, the largest augmented reality event.|
|4||Our products are based on our CEO's published neuroscience research into embodiment and psychedelics|
|5||Our team lives and breathes immersive technology and both co-founders are experienced entrepreneurs.|
|6||Since Covid-19: creating 3D-enhanced parties funded by users donating. 55% increase in use in April.|
|7||Our API can transform many industries and enable research into psychedelic states and embodiment.|
|8||Our AR & VR apps were built with a 90K investment, don't you want to see what we build with more $?|
Radix Motion has financial statements ending May 11 2020. Our cash in hand is $4,696, as of May 2020. Over the three months prior, revenues averaged $0/month, cost of goods sold has averaged $0/month, and operational expenses have averaged $800/month.
Management’s Discussion and Analysis of Financial Condition and Results of Operations
You should read the following discussion and analysis of our financial condition and results of operations together with our financial statements and the related notes and other financial information included elsewhere in this offering. Some of the information contained in this discussion and analysis, including information regarding the strategy and plans for our business, includes forward-looking statements that involve risks and uncertainties. You should review the "Risk Factors" section for a discussion of important factors that could cause actual results to differ materially from the results described in or implied by the forward-looking statements contained in the following discussion and analysis.
Radix Motion combines neuroscience and immersive technology to strengthen the connection between brain and body.
Meu, our prototype, is the first social platform based on 3d movement data allowing users to share their movements and play asynchronous movement games or create their embodied emojis and share them as gifs anywhere. Meu uses Radix Motion's Movement Data Channels, uniquely bridging VR and mobile AR. We are building an API to allow other apps to integrate our Movement Data channels.
We want to be the newest and coolest interactive social platform, somewhere between Snapchat and TikTok with hundreds of millions of users sending dances and playing 3d movement games with each-other. We want our API to drive many other fitness and movement related mobile apps.
We want the unique data sets from Meu to train AI's that bridge the gap between our physical selves and technology.
Given the Company’s limited operating history, the Company cannot reliably estimate how much revenue it will receive in the future, if any.
Radix Motion Inc was incorporated in the State of Delaware in October 2018.
Since then, we have:
Historical Results of Operations
Our company was organized in October 2018 and has limited operations upon which prospective investors may base an evaluation of its performance.
Liquidity & Capital Resources
To-date, the company has been financed with $90,000 in SAFEs.
After the conclusion of this Offering, should we hit our minimum funding target, our projected runway is 6 months before we need to raise further capital.
We plan to use the proceeds as set forth in this Form C under "Use of Funds". We don’t have any other sources of capital in the immediate future.
We will likely require additional financing in excess of the proceeds from the Offering in order to perform operations over the lifetime of the Company. We plan to raise capital in 4 months. Except as otherwise described in this Form C, we do not have additional sources of capital other than the proceeds from the offering. Because of the complexities and uncertainties in establishing a new business strategy, it is not possible to adequately project whether the proceeds of this offering will be sufficient to enable us to implement our strategy. This complexity and uncertainty will be increased if less than the maximum amount of securities offered in this offering is sold. The Company intends to raise additional capital in the future from investors. Although capital may be available for early-stage companies, there is no guarantee that the Company will receive any investments from investors.
Runway & Short/Mid Term Expenses
Radix Motion Inc cash in hand is $4,696, as of May 2020. Over the last three months, revenues have averaged $0/month, cost of goods sold has averaged $0/month, and operational expenses have averaged $800/month, for an average burn rate of $800 per month. Our intent is to be profitable in 12 months.
The two co-founders have been bootstrapping for the last few months converting the VR prototype that was built with the whole team to a Mobile AR app. We have maintained a balance in our account to make sure the servers keep running and we can pay an accountant for taxes. This will not change until we fund-raise.
We are currently focused on growing our user base before we start to monetize. We expect to be able to monetize our API and in app purchases in the next 9-12 months if we successfully raise 250K.
If we raise less money than what we need to reach this mile stone but have a large user base we will use an advertisement revenue model for the mobile app.
Our expenses for the next 6 are for development. Based on how much money we raise we will be able to bring on more or less of the original team. Our minimal expenses to keep the 2 co-founders developing for the next 6 months is 30K.
We are constantly talking to VC's and Angel and hope to get them on board to hasten our development effort but have no firm offers as of this filing.
Consumer Immersive AR/VR technology is in its infancy. There is little data around how fast it will be adopted by users and we might be too early for the market.
Our end-to-end solution for creating movement data channels combines a stack of complex technology, from recording the movement data, indexing it, using inverse kinematic algorithms to replay it on various avatars and then rendering and displaying it in 3D. We have de-risked the technology with our working prototype, and have been testing it with users, but we might encounter some problems as we scale and build new features that will slow our development process.
Covid-19 is impacting hardware development of immersive technology; which might impact our ability to grow a larger user base, especially in VR.
We are currently the first company using human movement data and bridging social interactions in Mobile AR/VR/Web but new competitors might come along and lower our chance of taking over a large market share in the immersive tech field.
We are a small team of Immersive tech experts. The loss of services of a member may have an adverse effect on the company and finding a new expert might slow our development.
Our future success depends on the efforts of a small management team. The loss of services of the members of the management team may have an adverse effect on the company. There can be no assurance that we will be successful in attracting and retaining other personnel we require to successfully grow our business.
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