On September 16th Facebook announced the Oculus Quest2, which will ship just 16 months after the first.
There had been rumors for months, but the actual product far exceeds even the most optimistic prognostications. This is not a garden-variety product update. The screen pixel density is 50% higher, the processing power has doubled, the image resolution has doubled, the weight is 10% less, and the design is more attractive.
The secret behind this stunning price-performance improvement is the new Qualcomm XR2 chip set, which delivers a completely new VR architecture.
The price: $100 less. The base model (64GB) Quest2 that will run VZfit Play, VZfit Explorer, and our new store curated VZfit app exceedingly well sells for just $299.
In his Facebook Connect keynote today Mark Zuckerberg called out fitness is a major application area for the platform beyond gaming and noted a new Quest2 software feature added just for VR Fitness apps. It’s a Fitness Tracker called Oculus Move:
Facebook wants to turn the Quest into a fitness device
https://techcrunch.com/2020/09/16/facebook-wants-to-turn-the-quest-into-a-fitness-device/
Oculus CTO John Carmack extolled the virtues of VR fitness in his live streaming presentation, and admitted the Oculus team's earlier bias against fitness as a viable VR application was misguided; not only is fitness viable for VR, fitness is one of the best applications for the medium.
What does this mean for VirZOOM? This even more compelling VR platform for our apps, and the confirmation that Facebook is committed to fitness, arrive together just in time for the busy Q4 fall and winter indoor fitness season and holidays.
All the best,
Eric Janszen
Co-Founder & CEO
VirZOOM, Inc.
Quest2 Launch Video:
Shipping October 13 and available for pre-order here: https://www.oculus.com/quest-2/
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Well done!
Awesome!!!
Great Job well done
thanks for your perseverance.
I am seriously concerned about the requirement to have and use a Facebook account for the Quest 2 (and the Quest 1 starting 2023). Please address the concerns expressed in this article: https://arstechnica.com/gaming...
According to SuperData, Oculus gained 49% VR market share between May and December 2019 while PC based VR platform sales contracted by 8%:
https://www.androidcentral.com...
The Oculus Quest even gained ground against the popular PSVR platform in Q2 2020 despite Quest supply chain problems, according to this Superdata report that came out in July 2020:
https://www.superdataresearch.com/blog/superdata-xr-update.
Oculus Quest sales performance since early 2019 validated our decision in late 2018 to focus our application development and sales exclusively on Oculus Quest in 2019. As a small company with limited resources we need to focus those resources on optimizing our applications for the VR platform that is gaining market share and avoid those that are losing market share.
In July 2020 SuperData forecast continued dominance of the VR market by Oculus through the end of 2021. That was before the Sept. 16 Quest2 announcement. The price-performance advantages of the Quest2 over the Quest can only improve Oculus’ prospects for continued VR market leadership.
Given its market dominance, we do not expect the recent decision by Facebook to require Oculus Quest2 customers to register their headset with a Facebook account will have a significant negative effect on product adoption going forward, and may have a net positive effect due to elimination of the need for Facebook users to create a new and separate account to use the Quest2.
That said, we are VR platform agnostic and will continue to evaluate new VR platforms in the future as we have in the past and include those that advance our long term strategy to support the most optimal VR platform for our applications as the VR market develops and matures.
Thank you for your question.