Invest in Arcade Therapeutics
Solving the $300B Mental Health Engagement Problem with Therapeutic Games
Highlights
VC-Backed
Raised $250K or more from a venture firm
Repeat Founder
Founder has started a previous company funded with $2M+
Featured Investors
BAT VC is an early-stage fund focused on co-building ventures in Fintech, Healthtech, and Web3.0.
“We face an acute mental health crisis with significant barriers like stigma, long wait times, inadequate reimbursement, and over-reliance on drugs, leading to rising depression, anxiety, suicides, and $300B in healthcare costs. Arcade is helping lead the movement for change, with digital medicine that is clinically impactful and cost effective to lower barriers to treatment. Raj and Tracy are the perfect combination of experience to execute here. Recognized by media, supported by an NIH grant...”
SeedLink SL enables innovative minds to advance the future of health and care.
seedlink.health“SeedLink invests in early stage Digital Health solutions with the potential to improve the health of millions. Raj and Tracy are the perfect team bringing credible science and consumer experience together, and their scientifically proven yet playful approach has great potential to help reduce anxiety at scale. Their pipeline of future products gives us confidence this investment will continue to grow in value as they hit their early milestones.”
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Other investors include Notable, (Co-Founder and CEO of 23andMe) Notable, & 8 more
Our Team

Pitch

We are excited to launch this Equity Crowdfunding Round, offering interested advocates for improved mental health care the opportunity to become owners in Arcade alongside our institutional investors.


Today, we are failing to reach many people in need of help. 70% of primary care visits are related to mental health conditions, and doctors don't have enough options to get patients early help. This leads to a large percentage of patients not seeking care, along with a large undiagnosed population left struggling with their mental health.
Sources: HHS, CDC, NIH, Project Hope

190M Americans play video games today, according to the Entertainment Software Association.
Mobile games are most popular with adults, and allow for access anytime, anywhere and are used by all cultural backgrounds.




Arcade's Co-Founders bring together world-class scientific knowledge with experience building consumer products across healthcare, media and tech-enabled services. We've added amazing advisors to the team that bring game strategy, regulatory, and commercial expertise to support our goals.



Our unique approach to subconscious cognitive training is embedded into game play. Our method is refined and tested over years of NIH-Funded clinical trials, which are published in peer reviewed journals.
Attention Bias Modification:
- Targets subconscious processing
- Complements traditional CBT
- Has a low time-demand on already burdened patients

Our first game StarStarter for Anxiety is now available, as a science-backed cognitive training tool to help manage the symptoms of anxiety. It has begun launches with universities, behavioral health providers, and primary care providers. It's available as a first-line treatment or complementary to other treatments, as a non-prescription option.
Our most recent clinical trial delivered excellent results within a 30 day treatment timeframe, showing similar effectiveness to pharmaceutical products but without the side effects. You can find more information about this trial and our other published studies at https://arcadetherapeutics.com/research/

Our go to market strategy is to partner with qualified organizations to make our treatments available. We have contracted with initial partners in primary care, tele-health, universities that serve marginalized and underserved groups where mental health care is less accessible.
We are able to go to market with a number of models to support the evolving healthcare environment, while insurance based reimbursment becomes broadly available.
- Our referral based programs allow patients to receive discounted access from their provider.
- Enterprise model allows a partner to pay for their organization to have access.
- Through our integrated ArcadeConnect platform, we can support billing requirements for healthcare providers to bill for Remote Therapeutic Monitoring (RTM), subsidizing the cost of the treatment.

Sources: NIMH, Best Colleges, NEA, Commonwealth
Our products come with an integrated clinical platform for secure registration, periodic assessments, and data management to support personalization and triage. In this way we can integrate with existing services to engage with patients earlier, and provide escalation paths that help them take appropriate next steps.

In our future product pipeline, we were co-awarded a $3.8M grant from the NIMH with UT Austin to fund a clinical trial for a treatment for Major Depressive Disorder. This new product has already been piloted, and has shown promising results.

Meanwhile, for the first time this year, Medicare has released reimbursable codes for "digital mental health treatment (DMHT)" as a physician service. This groundbreaking change will allow new and better reimbursement pathways for digital health products. It is especially beneficial for companies like ours who have built up years of clinical evidence for their treatments.
Our projected revenue is based on deployments across our priority segments, using scaling pricing starting at $75 per treatment for non-prescription anxiety to approximately $300 for depression treatment. We also intend to license these products into international markets. The additional opportunity of combination products to improve effectiveness of pharmaceutical products is not fully captured yet as this is a new and rapidly evolving opportunity.

Future projections are not guaranteed.

Our Equity Crowdfunding Round will support early rollouts of our treatments through trusted organizations to people in need, along with support for FDA Clearances that support our long term goals of making effective treatments available in scale.
Funds will be used to execute on revenue and product deployment milestones to achieve early revenue scale of $2MM ARR prior to Series A
- Non-prescription Anxiety launches. Primary Care, Universities, BH and Tele-Therapy segments
- Core Operations and Client Support. Support for client operations and sales to achieve penetration targets. Maintenance of technology and game development.
- FDA Submission Process for Depression. Clinical trial and FDA submission support for of ABM-02 (Depression) being managed by UT Austin with $3.8M NIMH Grant.
- Licensing and Co-Development for Expanded Opportunities. Support for pharma combination opportunities, international licensing and co-development leveraging our IP and game development capabilities.
Investors:

Thank you for learning about our Offering. We hope that you join our mission to change the game in mental health!