MUSICVERSE

AI, VR, WEB3, METAVERSE AND BLOCKCHAIN TECHNOLOGY FOR ART, MUSIC, EDUCATION AND ENTERTAINMENT

EARLY BIRD TERMS: $500,000 LEFT
INVESTMENT TERMS
Future Equity + Revenue Share
 $2M  $1.5M valuation cap 5% of revenue  1.5X  1.0X payback multiple
Early Bird Bonus: The first $500K of investments will be in a SAFE with a $1.5M valuation cap

Highlights

1
25+ years of experience in information technology and music education, audiovisual production.
2
10+ years of experience in design, architecture and technology, 3D models for the metaverse.

Team


Pitch Deck

1 /

MUSICVERSE BY PENTAGRAMA LECCIONES MUSICALES


MUSICVERSE Teaser:

Detailed explanation about MUSICVERSE:

DEMO MUSICVERSE EVENTS JUNE 2024:

MUSICVERSE's Journey:

DEMO:

PITCH DECK:























Testing a New Musicverse Environment:

News about MUSICVERSE https://musicverse.leccionesmusicales.com :

First MUSICVERSE's Full Tour:


How the Metaverse is Making Money


Metaverse

by 

Katharina Buchholz,

Source: STATISTA

 Feb 17, 2023 Statista’s Advertising & Media Markets Insights estimates that worldwide metaverse revenue will stand at $490 billion in 2030. This is a comparatively conservative forecast. Other analyst companies assume a market volume of between approximately 750 and 1,700 billion U.S. dollars.

For the Statista outlook, the term metaverse is defined as a virtual world or a collection of virtual worlds that exist in a common digital space and that users can access over the internet. Metaverses include applications of virtual reality, augmented reality and other immersive technologies. The biggest revenue drivers for metaverses are e-commerce and gaming. In addition, metaverses also offer new opportunities for revenue creation in the segments of education, entertainment, health and fitness and even telecommuting.

Metaverse e-commerce sales alone could grow to more than $200 billion by 2030 from currently just around $20 billion. Gaming is expected to grow even more, from just around $10 billion as of now to around $163 billion in 2030. The next biggest applications for metaverse revenue are health & fitness, workplace and education. Statista’s Metaverse Market Report provides more information and data on the subject.





Downloads

Overview