Invest in Arcade Therapeutics

Mobile game therapy for anxiety and depression

EARLY BIRD TERMS: $291,800 LEFT

$768,200

raised from 12 investors
INVESTMENT TERMS
Future Equity
 $12.5M  $10M valuation cap
Early Bird Bonus: The first $350K of investments will be in a SAFE with a $10M valuation cap and 20% discount
$10K

Highlights

VC-Backed

Raised $250K or more from a venture firm

Repeat Founder

Founder has started a previous company funded with $2M+

1
Successful trial for anxiety game: 68% reduced by full severity level in 30 days
2
Awarded a $3.8M National Institute of Mental Health grant with UT Austin for Depression treatment
3
Pilot contracts w/ health insurer, state universities, multi-state behavioral services provider
4
CEO has 3 prior exits; Chief Science Officer is leading anxiety expert and NIH-funded scientist

Featured Investors


Our Team


Pitch

Invest in our Healthcare Influencer Round as We Build The Category Leader for Therapeutic Gaming


We are excited to launch this Advocates Round, offering behavioral health professionals and advocates for improved mental health care the opportunity to become owners in Arcade alongside our larger investors, at the same terms. We welcome you to join us as investors and partners in our journey!


We are in a mental health crisis. And it's not getting better.


The hurdles are far too high to get people on the right path.

Today, we are failing to reach many people in need of help.  70% of primary care visits are related to mental health conditions, yet doctors don't have enough options to start engaging patients in these settings. This leads to a large percentage of patients not seeking care, along with a large undiagnosed population left struggling with their mental health.


Sources: HHS, CDC, NIH, Project Hope


We must think differently, and use new methods of engagement. Gaming is a leading form of engagement, and has exploded in popularity.

190M Americans play video games today, according to the Entertainment Software Association.

Mobile games are most popular with adults, and allow for access anytime, anywhere and are used by all cultural backgrounds.

Casual and Mobile is the Most Popular Format; 79% of Mobile Gamers are Adults


Arcade Therapeutics - Leading Provider of Clinically Effective Therapeutic Games
Founders Bring World-Class Experience in Consumer Tech, Digital Health & Neuroscience

Arcade's Co-Founders bring together world-class scientific knowledge with experience building consumer products across healthcare, media and tech-enabled services. We've added amazing advisors to the team that bring game strategy, regulatory, and commercial expertise to support our goals.


Core Science: Attention Bias Modification Training
Dr. Dennis -Tiwary in her lab

Our unique approach to subconscious cognitive training is embedded into game play.  Our method is refined and tested over years of NIH-Funded clinical trials, which are published in peer reviewed journals.

Attention Bias Modification:

  • Targets subconscious processing
  • Complements traditional CBT
  • Has a low time-demand on already burdened patients



Introducing StarStarter for Anxiety

Our first game StarStarter for Anxiety has now begun launching through a variety of partners, including universities, behavioral health providers, and primary care providers. It's available to help manage symptoms of anxiety as a first-line treatment or complementary to other treatments, as a non-prescription option.


Our most recent clinical trial delivered excellent results within a 30 day treatment timeframe, showing similar effectiveness to pharmaceutical products but without the side effects. You can find more information about this trial and our other published studies at https://arcadetherapeutics.com/research/

Our go to market strategy is to partner with qualified organizations to make our treatments available to specific populations. We have contracted with initial partners in primary care, tele-health, universities that serve marginalized and underserved groups where mental health care is less accessible. In certain settings we can support billing requirements for providers to bill for Remote Therapeutic Monitoring (RTM), giving a revenue incentive to providers. In the future, we plan to use the newly created Digital Mental Health Treatment codes that have recently been announced.

Sources: NIMH, Best Colleges, NEA, Commonwealth

Our products come with an integrated clinical platform for secure registration, periodic assessments, and data management to support personalization and triage. In this way we can integrate with existing services to engage with patients earlier, and provide escalation paths that help them take appropriate next steps.



In our future product pipeline, we were co-awarded a $3.8M grant from the NIMH with UT Austin to fund a clinical trial for a treatment for Major Depressive Disorder. This new product has already been piloted, and has shown promising results.

Meanwhile, CMS has for the first time introduced Medicare reimbursable codes for "digital mental health treatment (DMHT) devices" as a physician service. This groundbreaking change will allow new and better reimbursement pathways for digital health products. It is especially beneficial for companies like ours who have built up years of clinical evidence for their treatments.

Our projected revenue is based on deployments across our priority segments, using scaling pricing starting at $75 per treatment for non-prescription anxiety to approximately $300 for depression treatment. We also intend to license these products into international markets. The additional opportunity of combination products to improve effectiveness of pharmaceutical products is not fully captured yet as this is a new and rapidly evolving opportunity.


Future projections are not guaranteed.


Building the Category Leader in Therapeutic Game Treatments

Our Advocates Round will be used to support early rollouts of our treatments through trusted organizations to people in need, along with support for FDA Clearances that support our long term goals of making effective treatments available in scale. 

Funds will be used to execute on revenue and product deployment milestones to achieve early revenue scale of $1MM-$2MM ARR prior to Series A

  • Non-prescription Anxiety launches. Primary Care, Universities, BH and Tele-Therapy segments
  • Core Operations and Client Support. Support for client operations and sales to achieve penetration targets. Maintenance of technology and game development.
  • FDA Submission Process for Depression. Clinical trial and FDA submission support for of ABM-02 (Depression) being managed by UT Austin with $3.8M NIMH Grant. 
  • Licensing and Co-Development for Expanded Opportunities. Support for pharma combination opportunities, international licensing and co-development leveraging our IP and game development capabilities.

Investors:



Thank you for your consideration and for lending your voice to our mission




Overview