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Virtual Reality Cycling is Finally Here and It Is Amazing

on Mar 20 2019
Co-Founder & CEO VirZOOM; former VC and active angel investor; macro-economy and markets forecaster.

A Review of VirZOOM’s VZfit — the first commercially available, bike-agnostic VR indoor cycling platform

Since the days of bootleg Tour de France VHS tapes, cyclists have searched for ways to make indoor cycling more interesting and less, well, painful. For me, the pinnacle of this journey has always been virtual reality – full of promise but just out of technological reach. As an enhancement to indoor cycling, VR offers a truly immersive indoor training experience, and a chance to ride outside the basement pain-cave even on the coldest, rainiest days.

There have been countless improvements in indoor cycle training technology in recent years, and even some rumors and early concept attempts at VR cycling. Zwift teased a prototype in 2017 to much fanfare, but never bothered to commercialize it. I even did some simple tests myself with fair results. But now the wait is finally over, and based on my initial trials this newest VR cycling platform has great potential.

Later this month the Boston-based VirZOOM will release VZfit — the first commercially available, bike-agnostic VR indoor cycling program in collaboration with Oculus. This is by far the best and most accessible VR fitness application available today and I see tremendous potential for the company. Continued here...