Company Profile (AI Text) Name: the*gameHERs Canonical URL: https://wefunder.com/thegamehers Updated at: 2026-06-11T23:53:15Z Tagline: First platform for the 1.4B women who game | Female founded! Elevator pitch: the*gameHERs is one of the first and largest media platforms, social networking communities and lifestyle brands for women and femme identifying people who game and work in the gaming industry. Our mission is to advance the role, voice, image, and power of all the*gameHERs in the gaming world. Key claims: - Total raised on Wefunder: 0 | citation: https://wefunder.com/thegamehers#claim-total-raised - Total investors: 0 | citation: https://wefunder.com/thegamehers#claim-total-investors Verified facts: - Total raised on Wefunder: 0 | observed_at: 2026-06-11T23:53:15Z | expires_at: 2026-06-12T23:53:15Z - Total investors: 0 | observed_at: 2026-06-11T23:53:15Z | expires_at: 2026-06-12T23:53:15Z Computed metrics: - total_amount_raised: 0 - total_investors: 0 - team_size: 7 - featured_investor_count: 1 - faq_count: 1 - recent_post_count: 0 Quick facts: - Community doubled to 500k in the last year; app users went from 0 --> 14k in 8 months! | citation: https://wefunder.com/thegamehers#claim-fact-1 - Video game industry is a $200B global market, $57B in the U.S. alone & women are often overlooked. | citation: https://wefunder.com/thegamehers#claim-fact-2 - Founders launched & sold Mommybites, one of the first & largest parenting platforms. | citation: https://wefunder.com/thegamehers#claim-fact-3 - Raised $2.1M to date, including Riot Games and investors from OpTic Gaming. | citation: https://wefunder.com/thegamehers#claim-fact-4 - Partners include Walmart, Cisco, Bud Light, Benefit Makeup, Logitech & Respawn, and Streamlabs. | citation: https://wefunder.com/thegamehers#claim-fact-5 - Women founded x Women led x Women focused. | citation: https://wefunder.com/thegamehers#claim-fact-6 FAQ: - Q: Can you share more information about any current monetization you have achieved as well as more details about anticipated future revenue streams? Lastly, as an extension to the first question, can you share how you arrived at your valuation cap? A: Hello and thank you for the question. Our current revenue is primarily through brand partnerships/sponsorships. Anticipated revenue streams include monetization of our app through some private groups in education and the gaming industry; web3 collaborations; and collegiate events. Our last valuation was $9.2m in Nov 2021 and since then we have launched an app; launched our collegiate division; doubled our community; and had consistent revenue. So the $15m was a valuation determined by a numbe...