Company Profile (AI Text) Name: Sparrow Interactive Canonical URL: https://wefunder.com/sparrow.interactive Updated at: 2026-06-02T05:00:35Z Tagline: Sparrow InterActive is creating a mobile game to disrupt a pay to win genre. Elevator pitch: We create mobile video games that are social and strategic with a strong focus on customer service and the player experience. Key claims: - Total raised on Wefunder: 24102 | citation: https://wefunder.com/sparrow.interactive#claim-total-raised - Total investors: 36 | citation: https://wefunder.com/sparrow.interactive#claim-total-investors Verified facts: - Total raised on Wefunder: 24102 | observed_at: 2026-06-02T05:00:35Z | expires_at: 2026-06-03T05:00:35Z - Total investors: 36 | observed_at: 2026-06-02T05:00:35Z | expires_at: 2026-06-03T05:00:35Z Computed metrics: - total_amount_raised: 24102 - total_investors: 36 - team_size: 1 - featured_investor_count: 0 - faq_count: 4 - recent_post_count: 0 Quick facts: - Revenue model that allows players to compete on a level playing field | citation: https://wefunder.com/sparrow.interactive#claim-fact-1 - Unique gameplay with a focus on creating an enjoyable player experience | citation: https://wefunder.com/sparrow.interactive#claim-fact-2 - Strong community of over 2,000 interested players that is growing by an average of 5% per week | citation: https://wefunder.com/sparrow.interactive#claim-fact-3 - Already generating revenue, which is extremely rare for Alpha software | citation: https://wefunder.com/sparrow.interactive#claim-fact-4 - Mobile gaming market is over $68B with >10% growth predicted over the next 10 years | citation: https://wefunder.com/sparrow.interactive#claim-fact-5 - Realtime strategy games have some of the highest retention and spending rates in the industry | citation: https://wefunder.com/sparrow.interactive#claim-fact-6 FAQ: - Q: Can we get an invite to the beta test? A: Hi Serge-Eric, absolutely, we welcome any of our investors (or potential investors) to join us on our Discord server: https://discord.gg/dCGsKdp Once there, DM me (Darklin Wars#4652) and I'll provide access to the Alpha testing area where the latest copy of the game can be downloaded and played with! - Q: if i were to invest, would i only receive a return per the revenue share agreement? would i not own any portion of the company to participate in future earnings afterwards or in the increase of value the company would create by building and selling this game? A: Hi Matthew, thank you very much for taking the time to consider investing in this development. We are working hard to change the industry and how these games generate revenue, making them fair to players.  Our investors are helping to make that possible.Your investment will be paid back through a share of the revenue generated until you are paid back 3 times your initial investment. (3.5 times if you are an early bird investor).  You are correct that it is not an equity investment.&... - Q: Hello, A) How many people are working on this project with you? B) What is the marketing strategy for this game? C) What steps are you taking to give more exposure to this game? D) Who do you plan to work with to give exposure to the game?(Social Media People from the Gaming I... A: Hi Kevin, thanks for reaching out. I'll take your questions in order:A) We have a full time Unity programmer, a full time 3D artist, a PR/Social Media manager, a concept artist, and two Unity programmers that pitch in when we hit unique requirements. One thing this raise will do is allow us to add additional full time developers and speed progress.B) First and foremost its to build a pre-launch list of gamers interested in this game. We have 2,000+ on our current list and are looking to grow ... - Q: Hi Matt: The former Franchise Marketing Director for EA's mobile strategy and RPG games (Dragon Age, Ultima, DungeonKeeper, Warhammer, etc), I was pleasantly surprised to see your profile on Wefunder. Three questions. 1. The problem you described - about "Pay to Win" dominatin... A: Hi Michael, thank you so much for the thoughtful questions, I’ll answer them in brief here, and then you can always feel free to follow up with me if you’re looking for additional detail that’s not provided. 1 - You’re spot on that this is not a problem unique to mobile RTS games, but there is a very unique social element to this particular style of games that ties in heavily to a very definable lifecycle of the “realms “in this genre. It is our belief that by breaking the pay a win cycle in ...