# Immersive Exposure

Building the Future of Learning

- Canonical URL: https://wefunder.com/immersive.exposure
- Entity ID: wefunder:company:173311
- Last updated: 2026-06-13T05:01:34Z
- Generated at: 2026-06-13T12:38:50Z

## Quick facts
- Scaled a business from $0 to $1M in 6 months—without outside funding
- Accepted into Meta Horizon Start Program to accelerate Immersive Exposure’s next phase.
- 1748+ active users with an average session time of 12.20 minutes (some up to 53 mins).
- Supported by ATDC Georgia Tech, a top accelerator for scaling transformative tech startups.
- Selected for the Microsoft for Startups Founders Hub Partnership.
- Approved for Early Access on Meta Quest Horizon App Store.
- Over 282K+ views, demonstrating strong market interest.

## Active fundraises
- wefunder:fundraise:133195: 4(a)(6) successful (USD)
- wefunder:fundraise:133194: 4(a)(6) successful (USD)

## Story
We Built What Photographers Actually Need And VR Users Are Proving It WorksI've spent 19 years teaching photography to 56,000+ students across 181 countries. The pattern is always the same: photographers watch hundreds of hours of tutorials but struggle to execute when it matters.Why? Because watching isn't learning. Practice is learning.But practice is expensive:Studio workshops: $500-2,000 per sessionBuilding a home studio: $10,000+ in equipmentHiring models: $100-500 per shootEvery mistake costs moneySo photographers stay stuck, consuming content instead of developing skills. The photography education market is $1.47 billion of passive learning when what people desperately need is active practice.That's why we built Immersive Exposure: a VR photography studio where you can practice lighting setups without the $10K equipment barrier.And here's the exciting part: We're already seeing validation.We're currently in open beta offering free access to perfect the experience before we launch our premium paid model in Q2 2026.This validation phase is critical. It's the same approach successful VR apps like Golf+ took: prove the experience works with early adopters, then monetize when you launch to your core audience.Golf+ started as a putting simulator that VR users loved. Then real golfers saw it and started buying Quest headsets specifically for that app. The app raised $6M from investors including Tom Brady, Rory McIlroy, Jordan Spieth, and Stephen Curry.Today: 2-3 million active weekly users, $30 app + monthly subscriptions, brand partnerships with PXG and courses like Pebble Beach.VR golfers now hit more balls annually than on real courses, proving VR solves the expensive practice problem at scale.That's our roadmap. VR users are proving the experience now. Photographers will fuel the growth in 2026.The Content Saturation CrisisPhotography education is drowning in passive content while learners starve for practice:Continuing to build more 2D tutorials is like manufacturing cassette tapes in the streaming era.The photography community doesn't need another lighting tip video, they need hands-on practice that cuts through the noise. People crave experiences, not more content to scroll past.Current options force impossible choices:The gap: No affordable way to get unlimited, guided hands-on practice that breaks through content oversaturation.Early Validation: The NumbersWe're in the critical early validation phase and the metrics are compelling:✅ 3,03 3 installs on Meta Quest with zero paid marketing✅ 12.20 minute average session time with some users practicing 53+ minutes✅ 282,000+ page views showing strong organic interest✅ 100% organic growth through Meta Quest store discovery✅ Backed by Meta Horizon Start Program, Microsoft for Startups, and ATDC Georgia TechWhat this proves: People find value in immersive, hands-on practice. They're not watching they're doing.The Solution: Guided Sandbox in VRWhile everyone else creates content, we're building experiences.Inside Immersive Exposure, users step into a fully immersive photography studio where they can:Practice studio lighting setups in immersive 3DFeel the space, understand depth and distance like never possible in 2D tutorialsGet AI instructor real-time guidanceImmediate feedback as you adjust lights, change settings, and compose shotsMaster techniques through structured challengesProgress from fundamentals to advanced lighting in a guided curriculumBuild portfolio-worthy skills without expensive equipmentExperiment with $50K+ of virtual cameras, lights, and modifiers risk-freeWhat makes it work:Why VR Skill Training Works: Proven CategoryVR apps that solve expensive practice problems are building real businesses:Golf+ has grown to millions of users with a proven monetization model.Supernatural created VR fitness experiences. Now: $10/month subscriptions with thousands of paying users.The pattern is clear: When VR solves expensive practice problems for passionate communities, people pay—and investors win.Photography has all the same ingredients:Expensive equipment barrier ($10K+ for studio setup vs $2K for golf clubs)High cost of mistakes (can't fake lighting at a paying wedding)Passionate, invested community (291K professionals + millions of serious hobbyists)Celebrity crossover potential (Many professional athletes are photography enthusiasts)Clear ROI (practice that directly translates to better paying work)The category is proven. Photography is the next frontier—with a 4x larger market than golf.If you're a golfer who invested in Golf+ (or wishes you had), you understand this opportunity immediately. Photography has the same dynamics with an even stronger value proposition.The Market OpportunityPhotography education is massive and growing:$1.47 billion market size by 2030 (9.39% CAGR growth rate)291,000 professional photographers in the U.S. investing heavily in education1.81 trillion photos taken globally this year showing massive engagementThe addressable market breaks down into tiers:The content saturation opportunity: Be the first to offer experiential learning while competitors create more passive content.If we capture just 5% of the photography education market, that's $73M annually.But the vision is bigger. Photography is our beachhead. The "guided sandbox" model scales to any skill requiring expensive, repetitive practice:Corporate presentation training ($366B market)Medical procedure simulationTechnical trades and equipment operationOther creative skills (video, 3D design, audio production)We're not building a photography app. We're building the experiential learning platform for VR.Why Now?Perfect convergence creating the opportunity:The convergence is perfect. The window won't last.Business Model: Multiple Revenue StreamsWe're currently in open beta to validate the experience before monetization. Our paid model launches Q2 2026:Premium App - $49.99Immersive studio practice with fundamental lighting techniques—learn by doing, not watchingSkill Packs - $14.99-$29.99Master specialized genres: Fashion lighting, product photography, architectural techniquesPro Pass - $9.99/monthMonthly challenges, advanced AI feedback, collaborative practice sessions, early access to new featuresBrand PartnershipsStrategic integration and advertising partnerships with camera and lighting manufacturers (Canon, Nikon, Sony, Profoto gear featured in VR)Why Q2 2026? We're timing our launch with:Quest 3 optimization completionFeedback integration from our 3,000+ beta usersStrategic partnerships with photography influencers and communitiesThis approach mirrors successful VR apps: Build something people love first, then monetize with confidence.Our Unfair AdvantageDomain expertise meets market timing:🎯 Corey's Photography Authority19 years as a professional photographer, 14 years teaching 56,000+ students across 181 countries. I've watched the same pattern repeat: photographers consume hundreds of hours of content but struggle when it's time to execute. The problem isn't information, it's practice. That's why I built Immersive Exposure.🚀 First-Mover PositionNo VR photography education platform exists yet. Content saturation creates demand for experiential learning. We're defining the category while competitors are still making YouTube tutorials.📊 Market Insights from VR Success StoriesVR succeeds when it serves existing passions with expensive practice barriers. Golf+ proved it for golf. Supernatural proved it for fitness. Photography has 4x the market size with even stronger pain points. We're applying proven playbooks to an underserved market.🤝 Strategic BackingMeta Horizon Start Program, Microsoft for Startups, and ATDC Georgia Tech believe in our vision. We're not alone—we have infrastructure support from the platforms that matter.Competitive LandscapeWe're not competing, we're creating a new category:Solution: In-Person Workshops✓ Hands-On Practice✓ Structured Learning✗ Affordable✗ Scalable✓ Cuts Through Content NoiseSolution: Online Video Courses✗ Hands-On Practice✓ Structured Learning✓ Affordable✓ Scalable✗ Cuts Through Content NoiseSolution: Set-a-Light 3D Desktop App✓ Hands-On Practice✗ Structured Learning✓ Affordable✓ Scalable✓ Cuts Through Content NoiseSolution: Immersive Exposure✓ Hands-On Practice✓ Structured Learning✓ Affordable✓ Scalable✓ Cuts Through Content NoiseOur unique position: Only platform combining immersive practice with structured learning while offering experiences that break through content oversaturation.The $2M Growth Plan: Scaling to WinWe're launching with a validated VR platform and 3,033 active users. With $2M, we project scaling to 25,000+ users generating $1.3-2M ARR in 24 months, positioning us for Series A at premium valuation.What this investment enables:50% - Core VR Platform DevelopmentQuest 3 optimization including AI-guided instruction system, Unity 6 upgrade for photorealistic rendering, advanced camera simulation30% - Customer AcquisitionPhotography influencer partnerships, community engagement, strategic conference presence, Meta Quest store optimization and featured placement campaigns20% - Team Expansion and Founder RunwayProduction, technical development, and growth execution through Series A milestoneMilestones with $2M funding:Q1 2026: Complete Quest 3 optimization, integrate AI instruction systemQ2 2026: Launch paid premium model ($49.99 app)Q2-Q3 2026: Photography community acquisition and influencer partnershipsQ3-Q4 2026: Scale to 10,000 paying users ($500K ARR)2027: Expand to 25,000+ users ($1.3-2M ARR), prepare Series AGoal: Prove the photography vertical, then expand to adjacent creative skills and corporate training markets.Why Early Investors WinWe're at the inflection point where:✅ Product-market fit is validated (3,033 installs, 12+ minute sessions, organic growth)✅ VR hardware adoption is accelerating (Quest 3 crossed 20M units)✅ Category is proven (Golf+ showed VR skill training works)✅ No competition exists yet in VR photography education✅ Market timing is perfect (content saturation + VR maturity)In 12-18 months, this landscape will look completely different:We'll have launched paid model with revenue tractionCompetition will emerge (they're watching what works in VR)Institutional investors will price us at 3-5x higher valuationsThe first-mover advantage will be goneRight now, you're getting equity at a $12M valuation cap before:We launch monetization (Q2 2026)We convert beta users and scale to paying customersWe expand to additional verticalsInstitutional rounds reprice the companyEarly investors get the best terms at the highest risk/reward moment.Golf+ early investors won big. Supernatural early investors won big. This is that moment for photography in VR.If Immersive Exposure captures just 5% of the $1.47 billion dollar photography education market, what does that look like?5% of this market = $73M annually.But the real opportunity is bigger. Photography is the wedge. The experiential learning model scales to hundreds of billions in corporate training, technical education, and creative skill development.Early investors win when a major player steps in to own the space.Whether through:Strategic acquisition by Meta, Apple, or AdobeIPO as the experiential learning platform for VRInstitutional funding rounds at 5-10x our current valuation"Future projections are not guaranteed."FAQDo I have to be an accredited investor to invest?No. Wefunder allows you to invest without being an accredited investor. All you have to do is sign up and invest.What is the minimum amount I can invest?$100.What's the maximum I am legally allowed to invest?Through Regulation Crowdfunding everyone can invest at least $2,200. How much you're able to invest above that depends on your net income and net worth. You can see how much you're allowed to invest by entering those two numbers under "Investor Limits" here (once you've created and logged in to a Wefunder account).While you may be legally able to invest more, your investment may be lowered depending on the interest we receive in this round.What fees do investors pay?For payments made by bank ACH, wires, or checks, Wefunder charges investors a transaction fee of 2%, with a minimum of $8 and a max of $100. For credit cards, Apple Pay, or Google Pay, Wefunder charges a 5% fee, with a minimum of $8 and no maximum.Fees are one-time and are not reoccurring.How Will I Make a Return on My Investment, and When?We can’t predict exact timelines, but we have big ambitions for Immersive Exposure. Our goal is to build the go-to platform for immersive, hands-on learning, positioning us at the forefront of the spatial computing revolution.We see multiple potential exit opportunities—whether through an acquisition by a major tech player (Meta, Apple, Google) or a future IPO. However, right now, we’re focused on scaling, driving adoption, and building a category-defining company.Early investors benefit from our SAFE structure, giving them equity at a discounted valuation before our company grows into its full market potential.(SAFE) Returns to Investors💡 Your investment in Immersive Exposure isn’t about short-term payouts—it’s about long-term upside. SAFE investors don’t receive cash distributions along the way, but your investment grows in value as we scale. When we hit a major funding round, get acquired, or go public, your SAFE converts into equity at a discount, giving you more ownership at a lower price than later investors.Here’s how you make money as we grow:✅ Future Funding Round – If we raise at a higher valuation, your SAFE converts into equity at the agreed valuation cap or discount, meaning you get more shares for your money.✅ Acquisition by a Major Company – If we’re acquired (Meta, Apple, Google, etc.), your SAFE converts into equity, and you receive a payout.✅ IPO (Going Public) – If we go public, your investment converts into tradable shares, allowing you to sell at market value.🚀 This is an opportunity to invest at the ground level of a high-growth company before valuation increases, ensuring early investors get the best deal.Future projections are not guaranteed.

## FAQ
1. **What is the 3 years , 5-years plan**
   - Great Day George thank you for your message, Our 3-year goal is to become the category-defining platform for immersive creative learning starting with photography and expanding into verticals like painting, cooking, and martial arts. We’ll have a robust library of 3D VR and 4D volumetric content, strong user retention, and a growing community of creators and learners who view Immersive Exposure as more than just an app it’s a place to reconnect with creativity and self-expression. By year 5, ...
2. **Will Ai and Machine Learning truly help , build and maintain humanity or will they deter, destroy and disable humanity to an extent of context in the end??**
   - Great question Our platform is grounded in capturing real people true experts in real environments, sharing their craft in a way that feels immersive, and personal. AI isn’t the star it’s the support. Because the content is pre-recorded, we use AI to assist learners by answering questions and creating a feedback loop, almost like having a virtual mentor trained specifically on that expert’s lessons. Our belief is that technology should serve creativity, not replace it. We’re building a platfo...
3. **I will invest soon.. but first researching your company..**
   - Hello again not a problem at all.
4. **Hey, How can I speak to founder regarding investment?**
   - Hello feel free to email info@immersiveexposure.com
5. **How much to make each product+marketing and how much are you selling for each unit?**
   - Hello Marco, each training costs between $10,000 to $15,000 to produce, including scripting, studio time, and capturing the entire experience in 8K 3D for VR. Once we get into 4D that will be slightly higher. We’re currently pricing the product at $2,000 per student, and we’re building out our marketing engine now. While we don’t have a fixed customer acquisition cost yet, our target is to stay under $300 per sale, which gives us strong margins once the content is produced. Since the training...

## Team
- Corey Reese (Founder)

## Recent posts
- Best Consumer App (2026-04-27T04:46:13Z)
- WHO Wins? Expert Photographer vs. VR Photographer | Immersive Exposure | Shutter Squad: VR Face Off! (2026-03-04T16:55:19Z)
- Final 13 Hours This Round Ends (2026-02-27T15:59:48Z)
- Future of VR/XR (2026-02-26T23:00:00Z)
- Final 36 Hours This Round Ends Tomorrow (2026-02-26T17:00:09Z)
- When the Vision Became Real (2026-02-24T21:44:52Z)
- The Momentum is Real: Round Closes Feb 27 (2026-02-12T14:52:59Z)
- Interesting what happens when you adjust the angle.Shadows change.Texture softens.Everything feels intentional.Same tool. New positioning.That principle doesn’t just apply to lighting.It applies to product.To partnerships.To timing.For 20+ years, if you wanted real photography practice,you showed up in person.If you couldn’t… you watched.Courses. Tutorials. Streams.Education went digital.Practice didn’t.Until now. (2026-02-12T14:37:35Z)
- 50K Views in 4 Days: Organic Growth Engine Cracked (2026-01-30T16:05:59Z)
- Ex-Meta Engineer Joins the Team (2026-01-23T20:08:19Z)
- I’ve spent the last 17 years in photography, and one thing has never changed, the power of community.From my first paid shoot to building businesses in this industry, the relationships, conversations, and shared knowledge have mattered just as much as the images themselves.That’s why I’m really excited (and honestly grateful) to be at Imaging USA this year connecting with 10k+ photographers and sharing Immersive Exposure, an app I've been building specifically for us.It’s early. It’s evolving... (2026-01-05T23:52:42Z)
- Product Update: Interactive Studio Launch Driving Higher Engagement (2025-12-31T18:13:46Z)
- Product Update: From Cinematic 3D to Real-Time VRAs part of our ongoing platform rebuild, we’ve been advancing our character pipeline from cinematic-quality 3D assets into real-time VR.High-end characters typically start with millions of polygons, layered materials, hair systems, morph targets, and deep customization. To run smoothly on a standalone VR headset, that complexity must be intentionally optimized—reducing assets from millions of polygons down to ~200k while preserving form, identi... (2025-12-20T21:39:20Z)
- 1.8 trillion photos will be taken this year.Yet most photography learning still happens in moments that pass: annual conferences, weekend intensives, experiences that inspire for a few days and then fade once you're back home.I believe photography deserves a place you can return to.What if learning photography felt like stepping inside the experience instead of watching it from the outside?What if creators could explore worlds, practice with real camera controls, and grow at their own pace, t... (2025-12-14T01:24:09Z)
- “The best way to predict the future is to create it.”—Peter Drucker. “By actively shaping the future through innovation, I invested in my friend Corey and Immersive Exposure - a company driving the creation of a new, immersive reality, not just waiting for it to happen”. I believe in the future impact of this company. (2025-11-17T23:39:39Z)

## Q&A
- Q: I will invest soon.. but first researching your company..
  - A: Hello again not a problem at all.
- Q: Will Ai and Machine Learning truly help , build and maintain humanity or will they deter, destroy and disable humanity to an extent of context in the end??
  - A: Great question Our platform is grounded in capturing real people true experts in real environments, sharing their craft in a way that feels immersive, and personal. AI isn’t the star it’s the support. Because the content is pre-recorded, we use AI to assist learners by answering questions and creating a feedback loop, almost like having a virtual mentor trained specifically on that expert’s lessons. Our belief is that technology should serve creativity, not replace it. We’re building a platform that keeps people at the center enhancing their learning, not automating it away.
- Q: What is the 3 years , 5-years plan
  - A: Great Day George thank you for your message, Our 3-year goal is to become the category-defining platform for immersive creative learning starting with photography and expanding into verticals like painting, cooking, and martial arts. We’ll have a robust library of 3D VR and 4D volumetric content, strong user retention, and a growing community of creators and learners who view Immersive Exposure as more than just an app it’s a place to reconnect with creativity and self-expression. By year 5, we envision Immersive Exposure as the go-to spatial platform for hands-on learning fully integrated with emerging AR/VR hardware, offering real-time AI feedback, and powered by a thriving ecosystem of independent instructors and contributors. Whether we grow independently or partner with a major tech platform, our mission remains: to transform online education into something immersive, meaningful, and truly human.
- Q: How much to make each product+marketing and how much are you selling for each unit?
  - A: Hello Marco, each training costs between $10,000 to $15,000 to produce, including scripting, studio time, and capturing the entire experience in 8K 3D for VR. Once we get into 4D that will be slightly higher. We’re currently pricing the product at $2,000 per student, and we’re building out our marketing engine now. While we don’t have a fixed customer acquisition cost yet, our target is to stay under $300 per sale, which gives us strong margins once the content is produced. Since the training is evergreen and scalable, conversions at that price point creates a high-leverage digital asset with long-term return.
- Q: Hey, How can I speak to founder regarding investment?
  - A: Hello feel free to email info@immersiveexposure.com
- Q: Good day, I came across your fundraising campaign and was genuinely inspired by your vision and mission. As a crowdfunding expert, I specialize in helping purpose-driven campaigns like yours thrive by combining powerful storytelling with strategic donor outreach. With our community that has over 5,000+ engaged supporters and a track record of successful campaigns, we’re confident we can help amplify your reach and drive real results. If you're open to exploring how we can support your campaign, feel free to connect with us on WhatsApp at +66 958 104 655. Looking forward to the possibility of working together and contributing to your success.