Immersive, Free Roam XR Experiences for the Masses
Venues of all kinds are searching for exciting entertainment options for guests entering their doors. Hyperspace XR has created a new option: large-scale walk-through VR experiences, and the platform to power them. From science centers to cruise ships or movie theaters to amusement parks, venues all over the world are taking notice to this new medium in out-of-home entertainment; looking to entertain hundreds of guests every hour.
Extended Reality: A New Medium
Virtual Reality (VR) - A virtual display viewed through a headset or head mounted display. Traditionally used in smaller spaces. VR allows only a view of the virtual world.
Extended Reality (XR) - Taking immersion to the next level by adding the most important piece; deeply physical interactions aligned 1-to-1 with the virtual world. Travelers reach out and feel with all of their senses, opening adventures to new physical worlds.
Our First Experience: Wonderfall - Tale of Two Realms
See how we turn our deeply tactile physical set into a fantastical story.
Guests don a backpack computer and a fully virtual headset. Instead of bulky controllers, guests see their hands in world allowing them to reach out and interact with the 3,000 square foot environment. Guests enter in groups for a social experience. We control the environment in-world, from gusts of wind to fireplaces and rumble effects, your body experiences exactly what you're seeing.
Hyperspace has three areas of business. When put together, these elements create a new eco-system for large scale out-of-home VR.
Platform - Creating standards, software libraries, and systems of development and operation for these large scale experiences.
Studio - Setting the bar with new internal content at the highest level of quality.
Distribution Channel - Establishing agreements with venues across the US and World.
What's Next: How We'll Grow With Your Investment
To date, we've funded Hyperspace with less than $165k. I self-funded at $25,000 and raised an additional $140,000 through a small friends and family round. These funds were used to research our direction, assemble our team, build out the Pacific Science Center operations, purchase backpack computers and gear, construct the physical set and most importantly get to revenue.
We want to use the funds raised through Wefunder to accomplish our next set of objectives.
• $50,000 - Complete MVP 30 minute experience of Wonderfall.
• $250,000 - Completes polished 30 minute experience and Grand Open of Wonderfall.
• $500,000 - Above and one additional venue.
• $1,070,000 - Above and three total venues.
Reaching the $250,000+ mark allows us to make even more substantial progress on delivering our full platform to our pilot developers and subsequently the world. We already have our infrastructure built with the team, technology, and perfect first location in the Pacific Science Center to launch from.
Our Future: Empowering Venues
We're currently very hands-on with the development of our experiences. That's intentional: we're figuring out exactly what venues, VR developers, vendors, and end-users (or Travelers) want and need. All this will lead to the Hyperspace platform, a comprehensive framework so that any venue can set up a Hyperspace experience -- a plug-and-play solution.
Our platform will include, but isn't limited to, an interface for venues to manage live operations, tools for developers to ensure deployment ease, and a versatile physical kit of parts that acts as the physical environment.
Our World: Images of Onsite at our First Location
The Out-of-Home Advantage
Out-of-home virtual + physical experiences is the future of not only VR and entertainment but a vast array of industries like education, simulation, and training. Home systems are costly and immersion is low. On the other hand, venues are actively seeking profitable ways to use VR and their guests are asking for these immersive experiences. Right now, the definition of immersion is refined to a twelve foot by twelve-foot space. This can accommodate one person every five to ten minutes. These are generally short experiences with low immersion, resulting in less overall user joy and venue profitability.
We offer a seamless SDK for developers to create this innovative content and venues a streamlined process for selecting and installing these experiences, By positioning ourselves directly in the center of this early and growing market, we are preparing ourselves to becoming the leader in out-of-home immersive entertainment.
Studio How we build.
Take a step behind the magic to see how our world builders create.