# Fabulingua

1st-of-its-kind Mobile Game - kids "Play to Learn" languages through stories & supports teachers

## Elevator pitch
FabuLingua makes it easy for kids to understand stories in a new language, making stories a highly effective vehicle for immersive language learning. We found that kids will subconsciously absorb vocabulary and grammar if they are engaged and entertained in a FabuLingua story or game. And it will stick. We call it "Invisible Learning". We’re democratizing learning a second language by providing an accessible, affordable solution for all families.

- Canonical URL: https://wefunder.com/fabulingua
- Entity ID: wefunder:company:89246
- Last updated: 2026-06-15T05:00:39Z
- Generated at: 2026-06-15T23:27:06Z

## Quick facts
- 📈 First version app has 100,000+ downloads, 75% of trials now converting to subscribers
- 🏆 Voted Best New Language Learning Technology - 2021 Launchpad Int'l Language Education Competition
- 💸 Teachers create the flywheel - platform to signup/manage or tutor students = viral distribution channel &amp; network FX
- 📱 Founding team: CEO led mobile app to NASDAQ IPO + background in linguistics &amp; psychology + mobile game expertise
- 🌎 Education meets Gaming. Language market doubles to $115B by 2025; mobile gaming will grow to $272bn by 2030
- 👪 Product expansion strategy to multiple languages globally - English, Spanish, Mandarin, Hindi, Japanese, French, etc
- 🍯 Advisors incl. growth leader of Honey &amp; Acorns, founder of Friendster + Professor at Princeton
- 💕 Female, Latina-founded with diversity and access at the heart of its mission

## Active fundraises
- wefunder:fundraise:63569: 506(c) successful (USD)
- wefunder:fundraise:46534: 4(a)(6) successful (USD)
- wefunder:fundraise:49143: 4(a)(6) successful (USD)

## Story
We enable bilingual kids to reconnect with their heritage through storytelling that reflects their identity, culture, traditions, and history. Reconnecting with their heritage helps kids feel grounded and rooted. And we all know that strong roots grow big and powerful trees that can withstand the strong gusts of wind that life throws at them. Owning their heritage, owning that superpower of speaking a second language (their heritage language!) emboldens the children and grandchildren of immigrants to reach for the stars with confidence.&nbsp;And what about children who don’t have a different linguistic heritage with which to reconnect? Learning a second language is equally powerful for them, it expands their horizons beyond the immediate world they live in, seeding a cultural awareness that will make them more open to other world views, more empathetic to the lives of others.&nbsp; Learning a second language from a young age has profound effects on the wiring of a child’s brain, and switching between languages helps lay a stronger neural foundation for the development of empathy.Traditional language learning methods are ineffective and unengaging. In a fast-growing digital&nbsp;market of hungry language-learners and teachers eager for engaging, effective&nbsp;solutions, FabuLingua is the platform that harnesses the power of stories and gameplay to teach kids new languages based on modern learning science.Memorizing vocabulary lists and learning grammar rules are old, worn out methods of learning a second language, and learning science has shown them to be ineffective. In addition, these methods generate stress, raising an 'affective filter' in the brain which impairs its ability to absorb information. Yet most available language learning products still use these discredited methods.&nbsp; As a result, kids aren’t learning.Colorful children's stories and gameplay are inherently motivating for children and known to reduce their stress. FabuLingua combines stories and game design with the latest learning science around "comprehensible input" to create a new interactive format that delights and engages kids, and eliminates what language learning experts call the 'affective filter' - stress that inhibits language learning.Magical Translations® is the patent-pending learning method based on an immediate spoken translation that’s strategically and rhythmically woven into the written language to create “comprehensible input”. It’s a uniquely efficient method that keeps the child engaged in the story while playfully developing comprehension, literacy and pronunciation.Learning languages is an asset to individuals, families, and society. Bilingualism makes children smarter, improving executive function including attention, prioritizing and multitasking. They become better communicators and develop stronger social-emotional skills, empathy and cultural awareness. It even helps protect their brains from age-related diseases.The cost of live language tutoring or building an extensive collection of books leaves many families without access to the benefits of learning a second language. FabuLingua's digital platform provides a practical, affordable solution for families everywhere—one that is effective and democratizes language learning.FabuLingua is scaling fast: this creative team has released 15 stories, 60 associated in-story mini-games, and 55h of learning in the last 18 months—with another 50 stories in the production pipeline, 700+ teachers on the waiting list for our teacher module, 80k downloads, and a solid start on subscription monetization.Our stories are sourced from authors and illustrators all over the world who are able to publish and monetize their creativity on FabuLingua's platform while providing our learners with beautiful, unique, culturally authentic stories.Today, 1.8B people are learning a new language on and offline, and they are spending $60B to learn. This consumer language learning market is set to almost double to $115B by 2025 and continue with 18.7% annual growth&nbsp;to $170B by 2027. This is led by digital delivering almost 4X growth by 2025.Innovation in the adult language learning market has been richly rewarded and disruptors such as Duolingo and Babbel now dominate (with an IPO in the near future). The children’s language learning market lacks any such dominant players, is highly fragmented, undercapitalized, and starving for exactly the type of unique innovation and disruption FabuLingua is offering.There is no shortage of awards for FabuLingua. This incredible platform was recently voted best language learning technology by language learning experts, and was a winner in the 2021 Fast Company Innovation by Design Awards.Innovation in adult language learning exists in the form of products like Babbel and Duolingo, but their content and methodology were not designed with young children in mind, and can’t be easily adapted to be a compelling, effective way for kids to learn a new language.With 75% of trials converting into subscriptions, it’s safe to say that teachers, parents, kids, and industry experts all see and feel the difference in FabuLingua.Founding pair boast previous NASDAQ IPO, founding team in Linktone, background at Goldman Sachs and L’Oréal, and an education at Harvard, Oxford and Cambridge. With a Board of Advisors equally impressive, it’s no wonder FabuLingua is well on its way towards niche domination.FabuLingua is unique in the increasingly fragmented children’s language learning market and emerging as a player poised for niche domination, offering the whole package: from an interactive story format, to game design, long-term effectiveness, and a wide range of beginner-to-advanced content that puts kids on the path to fluency.Lofty goals for this language tech innovator include building and launching a teacher dashboard to meet demand from schools and gig language teachers, reducing story production time by 50%, and growing their addressable market by 20x launching FabuLingua English for the US, Latin American and Chinese markets.As our world keeps changing, one truth remains constant: second languages are a superpower that benefit individuals, families, and society. The effective communication, increased empathy, and cultural awareness that bilingualism develops will shape the future leaders of an increasingly globalized world. Join us as we meet the challenge.Snag a subscription or two (or 2500!) when you invest in FabuLingua—for yourself, your family and friends, or an entire school of your choice!All perks over $500 include 2 free personal annual subscriptions.All perks -$250 -&nbsp;1 Free Lifetime Subscription (for personal use or gifting) to new FabuLingua app release in Q1 2023$500 -&nbsp;2 Free Lifetime Subscriptions (for personal use or gifting) to new FabuLingua app release in Q1 2022.&nbsp;All investments $1,000+ include this perk.$1,000 -&nbsp;15 Free 1 Year Subscriptions (for personal use, gifting, or donation to schools) to new FabuLingua app release in Q1 2023 + 5 FabuLingua character stickers.&nbsp;$5,000 -&nbsp;100 Free 1 Year Subscriptions to be donated to a school of your choice or a Title 1 school to new FabuLingua app release in Q1 2023 + 5 Extra Large stickers of FabuLingua characters.$10,000 -&nbsp;200 Free 1 Year Subscriptions to be donated to a school of your choice or a Title 1 school to new FabuLingua app release in Q1 2023 + Wall decals of 3 FabuLingua characters. $25,000 -&nbsp;500 Free 1 Year Subscriptions to be donated to a school of your choice or a Title 1 school to new FabuLingua app release in Q1 2023 + "Sponsored by" in the Credits of a FabuLingua Story for 1 year.$50,000 -&nbsp;1,000 Free 1 Year Subscriptions to be donated to a school of your choice or a Title 1 school to new FabuLingua app release in Q1 2023 + Zoom meeting with Founders or behind the scenes 'virtual tour' with our Game Developers to see how FabuLingua is built.$100,000 -&nbsp;2,500 Free 1 Year Subscriptions to be donated to a school of your choice or a Title 1 school to new FabuLingua app release in Q1 2023 + Dinner and/or Zoom meeting with Founders.

## FAQ
1. **will investors get dividends ?**
   - Hi Adrian. Thank you for your question. As an early-stage growth company, we plan to re-invest revenue and earnings into the business so that we can grow and expand our business and impact all over the world. Thus, while dividends are a possibility in the long term when we are a mature company, at this point, we do not have plans to pay dividends.
2. **Is your focus going to be entirely on language learning for young children for the next five years?**
   - Hi Baron. Great question. First, let me answer why we are initially focused on children's language learning. There are 2 billion language learners in the world, and based on our personal experience, we believe that the children's language learning market is a large opportunity because existing solutions are primarily designed for adult learners and still based on traditional methods that are unengaging and ineffective. As a result, the children's market is highly fragmented with no clear lead...
3. **Mark, thank you for your response. I have considered using it myself and I intend to invest.**
   - Excellent. Please do try and let us know about your experience. Welcome as an investor! We are grateful to have you on board.
4. **Hello, on your form C, I have noticed that between 2019 and 2020 your cash on hand went down $300K, your debt grew $1M, and revenues only doubled to $243K. I liked your product demos and material videos, so I went for the lifetime free subscription perk. However, I am little w...**
   - Hi Vilem. Great question. Thanks for asking. Here’s some background for context. In 2019, 2020, and 2021, we have focused on building, testing, and iterating our product to reach, engage, and retain our customer/market. We have intentionally kept our marketing expenses to a minimum to lengthen our runway as we iterate based on signs of product-market fit. Thus, we have not emphasized revenue to date and the financial results for each year are similar. For example, we decided to offer FabuLing...
5. **Hello, Love this company, have a bunch of questions. Reveal only as much as you can, but no more. 1. You have a patent pending. What is the likelihood it will be granted? If it isn’t granted, to what extent does this weaken your competitive position (moat)? 2. I have played ar...**
   - Hi Georgiy. Thank you for the encouragement and support. Great questions. I will answer them in line. Q1. You have a patent pending. What is the likelihood it will be granted? If it isn’t granted, to what extent does this weaken your competitive position (moat)? A1: Our utility patent was filed in September 2018 for our “Magical Translations®” language learning system and method. We have since had 3 rounds of comments and responses with the USPTO, and while there are no guarantees, we are inc...

## Team
- Mark Begert (CEO + Co-founder)
- Leslie Begert (Pedagogy & Co-founder)
- Joseph Urban (Product)
- Sara Yang (UI & Digital Media)
- Matthew Magginnis (Technology)
- Tobias Drewry (Software Engineer)
- Austin Booker (Technical Artist )

## Recent posts
- Thank you to all our Fabulous Investors! (2022-04-25T20:44:53Z)
- Last Day to Invest - 10 hours left! This is it. (2022-04-20T17:31:23Z)
- From a Mother who invested this morning (2022-04-20T15:58:04Z)
- Only 24 Hours Left to Invest! Join the Band. (2022-04-19T19:15:37Z)
- You have 2 Days Left to give this gift to kids across the world! (2022-04-18T20:57:07Z)
- Are you Impact Investing? Now is the time - CLOSING IN 5 DAYS!! (2022-04-15T18:34:44Z)
- Teachers are investing in FabuLingua!🙌(Only 6 days left!) (2022-04-14T21:23:26Z)
- Insightful Quote from a New Investor Today (2022-04-13T20:11:51Z)
- Our Business Model (only 8 Days Left to Invest!) (2022-04-12T16:55:15Z)
- FabuLingua wins the TechCrunch City Spotlight: Austin Pitch-off (2022-04-07T15:51:06Z)
- "They can have a conversation in Spanish!" (video) (2022-04-04T20:24:33Z)
- Why Teachers &amp; Tutors Love FabuLingua (19 days left to invest!) (2022-04-01T18:55:33Z)
- Only 20 More Days to invest... FabuLingua's Campaign closes on April 20 (2022-03-30T18:39:13Z)
- Friday Update: Building Momentum to v2 Launch (2022-03-25T21:28:14Z)
- Our Investor presentation (2022-03-10T18:36:51Z)

## Q&A
- Q: Hello, on your form C, I have noticed that between 2019 and 2020 your cash on hand went down $300K, your debt grew $1M, and revenues only doubled to $243K. I liked your product demos and material videos, so I went for the lifetime free subscription perk. However, I am little worried if you will manage to stay in business long enough to actually learn something. Please could you share your unaudited 2021 financials to date, and outline a game plan of how are you going to make it through the next year or two given the current burn rate, and only 300K raised so far? Thank you, V
  - A: Hi Vilem. Great question. Thanks for asking. Here’s some background for context. In 2019, 2020, and 2021, we have focused on building, testing, and iterating our product to reach, engage, and retain our customer/market. We have intentionally kept our marketing expenses to a minimum to lengthen our runway as we iterate based on signs of product-market fit. Thus, we have not emphasized revenue to date and the financial results for each year are similar. For example, we decided to offer FabuLingua for free in 2020 due to Covid’s impact to support families and teachers. This approach gave us more data points around usage, and it ultimately supported our strategy to fully lean in and accelerate the development of our mobile game version to enhance user engagement and buoy retention. With the launch of our mobile game version in Q1 2022, we will begin to emphasize monetization through subscription and premium offerings. We will market FabuLingua in earnest through the most profitable channels, promote our teacher support module to create additional awareness and credibility around our product, and we expect to grow revenue significantly. This will help us manage our burn rate. Prior to this financing, we have raised $1mil in a SAFE structure, not debt, to fund operations. This is a little misleading on the Form C because the SAFE (Simple Agreement for Future Equity) is categorized as debt on a balance sheet until it becomes equity at a future qualified equity financing. At present, our current pre-Seed financing stands at just over $500k, of which the WeFunder campaign currently accounts for $300k. The $200k+ balance has come from angel investors who have invested larger blocks of capital directly into FabuLingua. We anticipate that both our WeFunder campaign and outside angel investment will continue to grow until the campaign ends early next year with a target total of $750k-$1mil. We believe that FabuLingua has ample cash and runway to generate meaningful revenue and to demonstrate strong signs of product-market fit that will warrant a Seed stage institutional investment should we want/need it. I hope this is helpful. Happy to connect for any follow-ups. Best, Mark
- Q: What can you tell me about fabulingua's community outreach? How will this app be made available to children whose parents may not have the funds (and could also benefit) for such a learning tool?
  - A: Thanks for the great question, Carina! Reaching children who are under-resourced is an important part of FabuLingua’s mission. These children often fall behind at school (disproportionately so since the pandemic), and their general academic performance at school stands to benefit from the well-documented benefits of learning a second language (increased intelligence, focus, attention, and social emotional intelligence). In addition, many of them have some exposure to Spanish at home but are failing to capitalize on this gift since they are not being educated to become biliterate. The gift of a second language becomes a significant economic opportunity later in life for those who are not just bilingual but biliterate. So, a literacy-based program like FabuLingua that complements Spanish they may speak/hear at home will create substantial economic opportunities for them as adults. With regards to your question about how we intend to reach these communities, there are a few ways: 1. Through teachers: The basic teacher platform &amp; dashboard will be available for free to all teachers, so that their students can learn for free. There will be a premium version for teachers that the schools can buy (or PTAs can band together to buy) as well as a premium version that individual parents can buy. However, it will not be necessary to buy these premium versions for learning to occur (although these basic versions may have more limited gameplay). So any teacher in the world, serving any group of under-resourced children, will be able to use FabuLingua to teach her students a second language (even if she doesn’t speak that language herself!). 2. Through donations &amp; grants: We are looking to develop a donation program for people to be able to gift fully paid versions to less-resourced members of their community. If we can partner with educational non-profit grant providers serving these communities, they will be able to buy premium versions of the teacher dashboard (with the full gameplay and functionality) for under-resourced communities. Depending on the nature of the partnership, we hope this can eventually extend to donating relevant pre-loaded devices to those communities. 3. Minority languages. This is ‘down the line’, but should a grant be made available for growing a specific minority language, FabuLingua can be translated to teach kids that language. Teaching kids their minority heritage language is an extremely powerful way of keeping that endangered heritage alive and thriving. This is obviously not a ‘for profit’ exercise that would be part of our business model since these markets are too small to be economically worthwhile developing for, but it is something we’d love to do if a grant were to make it financially viable for us down the line. I hope this helps clarify our thinking around this challenge which we hope to turn into an opportunity.
- Q: The price point for the subscription is $3.99/mo. While it's certainly possible to build a profitable business with a low price point like yours, I was wondering if you could share your thoughts on pricing and the challenge of building a business with such a low price point. Thank you.
  - A: Thanks for the question, Georgiy. In fact. we have received feedback from our customers/parents that they would pay significantly more for FabuLingua, and we are planning to raise our base monthly subscription price for new subscribers when we launch our new mobile game version in Q2 as well as offer premium subscription tiers with additional learning incentive game rewards and progress analytics. We are designing our mobile learning game pricing system with the goal of at least doubling our monthly ARPU. In addition, our teachers module will operate as a freemium plan and begin to contribute revenue by YE 2022.
- Q: Hello, Love this company, have a bunch of questions. Reveal only as much as you can, but no more. 1. You have a patent pending. What is the likelihood it will be granted? If it isn’t granted, to what extent does this weaken your competitive position (moat)? 2. I have played around with the app a bit. It seems each “curriculum” is specific to a language pair, i.e. Spanish for native English speakers, German for French speakers, etc. How does this impact content production costs? How much of the expense is on shared aspects of the app vs language pair specific content? Does this make certain language pairs not profitable? 3. I am concerned that if content production cost dominates you may hit a serious growth bottleneck. I believe Peloton is facing a similar issue right now. 4. Do you have any plans to teach preverbal children? 5. How do you see the challenge from VR/AR? Something like what you’re doing can be even more immersive in the “metaverse”. Do you think it’s too far away and the mobile apps are the way for say the next 5 years or do you plan to embrace it and target VR/AR as well? 6. I’m not super familiar with the market, but most people around me, their kids just learn a foreign language in school. What fraction of children in the U.S. do any additional language learning outside of school? What are the existing solutions for them? Will you be taking market share from these existing solutions or will you be growing the market by enabling more children to learn a second language? 7. Are there any regulatory/bureaucratic obstacles for teacher adoption? What marketing channels are available if teacher adoption is limited? 8. What was the previous mobile app w/NASDAQ IPO that a team member was CFO of? 9. How soon do you plan to raise a qualified round, so that the SAFEs convert?
  - A: Hi Georgiy. Thank you for the encouragement and support. Great questions. I will answer them in line. Q1. You have a patent pending. What is the likelihood it will be granted? If it isn’t granted, to what extent does this weaken your competitive position (moat)? A1: Our utility patent was filed in September 2018 for our “Magical Translations®” language learning system and method. We have since had 3 rounds of comments and responses with the USPTO, and while there are no guarantees, we are increasingly confident that the key claims to our patent will be awarded in the next several months. If the patent is granted, then obviously we have grounds to challenge copycat competitors, and we have potential licensing opportunities. However, I believe the real competitive differentiation of our language learning product lies in our ability to design an engaging narrative-based experience for our customers through exciting, motivating gameplay and delightful stories. We have the opportunity to create and define a new category by introducing our new language learning modality. This is the moat we are trying to establish initially. Thus, our team's experience and execution in delivering engagement and customer retention will define our competitive position. (Grouping 2 &amp; 3 under "content production costs") Q2. I have played around with the app a bit. It seems each “curriculum” is specific to a language pair, i.e. Spanish for native English speakers, German for French speakers, etc. How does this impact content production costs? How much of the expense is on shared aspects of the app vs language pair specific content? Does this make certain language pairs not profitable? Q3. I am concerned that if content production cost dominates you may hit a serious growth bottleneck. I believe Peloton is facing a similar issue right now. A2&amp;3: Our strategy from the outset has been to build a cost-efficient content development platform and game system that could be leveraged to teach multiple languages and markets. We do not want to have to start over from scratch and build a new product for each new language. We are intentionally building a data-centric story and game production engine with reusable assets that we can scale into other languages. By efficiently repurposing these assets, we will "re-skin" FabuLingua's new mobile game version to teach different languages with minimal technical modifications and only curricular localization to address. We believe any language pairing would be possible, and we will expand to new languages based on the market opportunity rather than a concern for content production costs. All language options can be accessible inside the same app. (We want our game reward system to be fungible with new languages as well.) Our stories are a mix of in-house creative and sourced from writers, illustrators, and small publishers all over the world that value the new opportunity to further monetize their stories on FabuLingua's platform through revenue share - leveraged into multiple languages and markets. 4. Do you have any plans to teach preverbal children? A: Our initial age focus is 2-10 years old, but we are aware of many parents that use our story-based app below the age of two because they want to begin exposing their children to new language input as early as possible. We believe FabuLingua's story-based comprehensible language input method is a gentle introduction to new languages that can be shared by parents and children from a very young age. We respect all parents' own choices as to when they choose to use FabuLingua to help their kids learn new languages. 5. How do you see the challenge from VR/AR? Something like what you’re doing can be even more immersive in the “metaverse”. Do you think it’s too far away and the mobile apps are the way for say the next 5 years or do you plan to embrace it and target VR/AR as well? A: We see VR/AR as an opportunity, but not an immediate area of focus! We believe that FabuLingua's modality (interactive mobile learning game based on stories) is well-suited to AR applications and a VR experience, AND we believe the best language learning is immersive language learning. In addition, our technology stack is built on top of the Unity engine which has a robust VR development environment and API. This is a significant time and scale advantage when we decide that AR or VR is a ripe commercial opportunity for FabuLingua, and/or we decide to test or develop a proof of concept which I see as likely within the next 5 years. 6. I’m not super familiar with the market, but most people around me, their kids just learn a foreign language in school. What fraction of children in the U.S. do any additional language learning outside of school? What are the existing solutions for them? Will you be taking market share from these existing solutions or will you be growing the market by enabling more children to learn a second language? A: My co-founder and I have learned through personal experience that language learning for kids is broken. Outside of school, most language learning products are designed for adults. The products that do exist for kids are flat, one-dimensional experiences - apps or costly virtual lessons - limited to rote memorization of token vocabulary lists (colors, fruits, numbers) and phrases. This traditional approach isn't effective or engaging. It goes against the new insights of modern language learning science and fails to leverage evolving technology trends that appeal to kids. Parents and teachers are recognizing this. This is a large, wide-open global market opportunity. There are 2 billion language learners in the world, and the market is transitioning from offline to digital in a hurry. The market is going to almost double to $115bil in the next 3 years. It's important to understand that roughly 80% of the global market is learning English. FabuLingua started with our initial product teaching Spanish to English speakers because that is our learned experience, but as I point out in the answer to your question #2 &amp; #3 above, we plan to quickly offer new languages to learn, especially to English language learners, as we expand into international markets. In the U.S., there are 10 million kids in pre-k through elementary school learning a world language learning (Spanish, Mandarin, etc.) and 7.5 million kids learning English as a Second Language learning. We estimate that there is another 10 million kids in this age group in the U.S. that do not have access to language learning in school but whose families would be eager to find a product that engaged their child in language learning and productive screen time. There is absolutely latent demand in the U.S. and globally that FabuLingua's new language learning modality can unlock. We will begin with the children's market, but we believe that, with success, we can move into older age demographics given our universal learning approach. 7. Are there any regulatory/bureaucratic obstacles for teacher adoption? What marketing channels are available if teacher adoption is limited? A: By listening to teachers, reading market signals, and looking for low cost and organic distribution, we have identified a large opportunity to reach our paying families/customers through language teachers and schools. We have learned that Fabulingua’s ability to digitally enable teachers and schools with an asynchronous tool that supports class study and extends learning beyond the classroom is a strong value proposition. As a result, we are building our teacher module to support teachers with onboarding students, creating assignments within FabuLingua, and tracking reporting progress. By making the teacher module free to teachers, we reduce and potentially eliminate obstacles to adoption depending on the situation. We understand that teachers at public schools, private schools, day cares, small businesses, and/or private instructors will have different protocols for implementing new digital tools. In addition to our teacher strategy, we plan to market direct to the consumer/parent/learner as well. Ultimately, reaching the consumer to build our brand and reinforce our message through community building, authentic content development, influencers, etc. will support customer acquisition, conversion, and retention. 8. What was the previous mobile app w/NASDAQ IPO that a team member was CFO of? A: I was a founding team member and then CFO of Linktone Ltd., a Shanghai-based mobile media provider, which went public on the NASDAQ in 2004. I remained CFO until 2006 and then served on the Board. Linktone was acquired by PT MNC, an Indonesian media company in 2008. 9. How soon do you plan to raise a qualified round, so that the SAFEs convert? A: Based on successfully completing this pre-seed financing round in Q1 2022, we anticipate achieving the user and revenue traction to position Fabuligua to raise a qualified round in Q4 2022-Q1 2023. Thanks again for great questions. I hope this is helpful. Happy to connect for any follow-ups. Best, Mark
- Q: Mark, thank you for your response. I have considered using it myself and I intend to invest.
  - A: Excellent. Please do try and let us know about your experience. Welcome as an investor! We are grateful to have you on board.
- Q: Is your focus going to be entirely on language learning for young children for the next five years?
  - A: Hi Baron. Great question. First, let me answer why we are initially focused on children's language learning. There are 2 billion language learners in the world, and based on our personal experience, we believe that the children's language learning market is a large opportunity because existing solutions are primarily designed for adult learners and still based on traditional methods that are unengaging and ineffective. As a result, the children's market is highly fragmented with no clear leader. Language learning is rapidly going mobile and digital, but it's still less than 20% of the market. We can see that the v1.0 digital learning platforms designed for adults, like Duolingo, are benefitting from this digital transformation wave of growth. So, we can see a strong business case for focusing for the next five years on globally scaling an innovative language learning platform for the children's market in a rapidly growing space. That being said, we know of many adult language learners and teachers that are benefitting from FabuLingua's story-based language learning pedagogy, and we believe that our platform is applicable to any age demographic learning a language. Our mobile game structure appeals to all ages, and we can see an opportunity to offer content/stories for teens, young adults, and adults. Finally, we have also discussed that our game design and reward system can be repurposed to teach other subject matter/curriculum (math, science, CS) to our existing customers while attracting new customers. All learning and progress would be fungible on the platform in the FabuLingua world. This seems like a logical extension if we have created an engaging learning experience. So children's language learning is potentially the tip of the spear for FabuLingua's participation in the digital transformation of education. - Mark
- Q: Is there still a chance to invest in Fabulingua?
  - A: Hi! Our Reg CF has closed, so unfortunately the investment opportunity for the retail investor is no longer available. However, we are still taking investments from angel investors ($25k and above), so if this is you, please get in touch with our CEO Mark Begert at markb@fabulingua.com so he can send you a deck and arrange a call with you to answer your questions. Warmly, Leslie Co-founder
- Q: Did you increase the minimum from $100 to $250 ?? Is there any plan to reduce the minimum amount to invest ?? $250 is too high for many investors and they will be not willing to invest...
  - A: Yes we did. We found that the $250+ levels were more popular because that was where the lifetime subscriptions kicked in (the $100 level only had a free 1 year subscription, and most people know it takes longer than a year to really learn a language.) Even if investors don't have young children on which to use this perk for themselves, being able to gift a lifetime subscription to a friend's child really is giving them the gift of a new language, which is a pretty amazing gift!
- Q: Hope to receive answers to my questions soon...
  - A: Hi Georgiy... I updated the patent section of my answer to your question to indicate increasing confidence that our patent will be granted. We received word from the USPTO last week that is very promising and imminent in the next 2-3 months. When I know more, I will provide an update.
  - A: Hi Georgiy, thanks for your patience. Happy Holidays.
- Q: will investors get dividends ?
  - A: Hi Adrian. Thank you for your question. As an early-stage growth company, we plan to re-invest revenue and earnings into the business so that we can grow and expand our business and impact all over the world. Thus, while dividends are a possibility in the long term when we are a mature company, at this point, we do not have plans to pay dividends.