# Clash TV

Interactive live streaming app that drives digital engagement—talk to the tv!

- Canonical URL: https://wefunder.com/clash.tv
- Entity ID: wefunder:company:72379
- Last updated: 2026-06-06T05:01:07Z
- Generated at: 2026-06-07T03:56:04Z

## Quick facts
- Unprecedented user experience merging live-streaming, next gen social networking and gamification
- Co-Founders launched Stadium — the #1 live-streaming platform for U.S. college sports
- Simulcasting to Fubo, Pluto &amp; Sling Connected TV platforms—getting in front of 120 million+ viewers
- 60x growth in total streams since commercial launch in April 2020
- Bringing a one-of-a-kind premium mobile channel to a $332B global advertising market
- Expanding content pipeline with Dyckman Basketball, premium MMA, and Esports championships
- Board of Advisors includes the former President of HBO Sports and Co-Founder of Murder Inc. Records
- Targeting Series A at a substantially higher valuation in 6 months

## Active fundraises
- wefunder:fundraise:43623: 506(b) successful (USD)
- wefunder:fundraise:38866: 4(a)(6) successful (USD)

## Story
Your on-screen entertainment is overdue for an upgrade. So say hello to ClashTV! We bring the action to you. Chat on screen, clap or vote when you like what you see, and score exclusive merch with in-game discounts and giveaways—all in-stream. Whether it’s Street Basketball, Mixed Martial Arts, Fantasy Sports, or Esports, you have a view and now you get to make it heard.ClashTV is more than just an innovative idea. We’ve partnered with some of the world’s largest sports networks to make our platform a household name, and we’re on the way to securing 250MM in reach (not guaranteed).ClashTV answers a real demand for improved interconnectivity and engagement. For advertisers, we’re helping to turn around declining engagement rates. And for consumers, we’re creating an interactive live experience that’s, well, a lot of fun! According to Amazon (8/7/20), “mobile-first” video services (apps that were only available on smartphones, then expanded to TVs) have seen a 70% increase in watch hours from January to June.Our business model includes multiple streams of revenue, enabling us to scale quickly and efficiently. Here’s how we make money:Our advisory board has extensive access to sports and media, enabling us to establish key partnershipsHere’s a look at our traction over the last 12 months:We believe&nbsp;ClashTV offers a one-of-kind user experience that keeps audiences interacting with the content. WPP’s Addressable TV Agency Finecast estimates that advertising pricing in connection with engaged and targeted audiences like ours is 200-300% higher than the pricing of undifferentiated programmatic advertising (9/23/20). Other platforms need our solution to help them keep customers engaged, which is creating strategic partnership opportunities and inbound M&amp;A interest.We’ve created a clear roadmap for the future, and we’re confident that we have the team and tools in place to achieve our goals. By investing now, you get a stake in ClashTV ahead of these upcoming milestones.*The following slide shows forward looking projections that are not guaranteed.

## FAQ
1. **Hi. What are your revenue goals for the next 5 years?**
   - Hi Leonardo, as part of upside scenario, year 5 revenue goal of $150mm+ (but this is not guaranteed). For context, Instagram generates $20bn revenue per annum. All the best!
2. **HOW MUCH FUNDS PER SHARE?**
   - Hi Vernon, as of 12/31/20, Cash Per Outstanding Share is $0.01 (cash and shares outstanding per the financials). Assuming total cash at hand and including Wefunder funding as of today (which is subject to completion and not guaranteed), the ratio is $0.10. All the best!
3. **Do you have plans for an android app release in the near future?**
   - Hi Myles, Android release is on the roadmap for Q3 2021. All the best!
4. **Qubi failed with the mobile first platform, why will you succeed?**
   - Hi Jonathon, Quibi was yet another ‘leanback' entertainment service that didn’t offer social, charged for content (based on contrived formats, e.g., movies chopped into sections, thematic daily recaps, etc.), and limited viewers to mobile. ClashTV offers users next gen social and gamification (ClashTV users engage on average in 20 interactions per stream, which translates into 250%+ longer viewing time vs ‘leanback’ mode), is free ad-supported (which allows for maximum audience reach), and is...
5. **Hi, I'm looking for the info around potential competitors. Am I missing part of the deck? Platforms like Twitter and FB are making a strong push to keep people from leaving their platforms. FB TV exists but without the engagement part. They like to copy and push out the compet...**
   - Hi Karl, FB and Twitter, like all social platforms today, are searching for ways to reduce churn. FB and Twitter are taking steps that really only put them in competition with YouTube and the media-backed apps like Disney+, HBO Max, Hulu, etc. But leanback video streaming is quickly becoming a commodity, if not an expected offering. It’s difficult to differentiate with video, unless you have exclusivity, which they largely don’t and we frankly aren’t after. They don’t appear to have a roadmap...

## Team
- Ivan Isakov (Co-Founder & CEO)
- Brian Lisi (Co-Founder )
- Anthony Lacavaro (Chief Strategy Officer)
- Zdenek Bouresh (CTO)
- Katy Mihaylova (Head of Dev Ops)
- Nathan Aripez (Head of Marketing)
- Arnold Jung (employee)

## Q&A
- Q: Simple question....How do you make $$$$$$$$$$$
  - A: Hi Nicholas, ClashTV has 3 revenue sources: advertising (for example, inserting digital ads for energy drinks in our MMA event streams), sponsorship (for example, pairing a street ball event series with a footwear manufacturer brand), and microtransactions (for example, selling virtual items and sponsor merch). We have already started making money from advertising in Q4 2020. This quarter and next, we are actively pursuing a series of sponsorship deals and will also be launching in July our first series of virtual items for purchase on the ClashTV platform. All the best!
- Q: It has been a while since we've heard from you guys. As a shareholder communication, and transparency are very important. Good or bad we would like to know what's going on. Please Advise.
  - A: Hi Juan, just posted the latest update. All the best!
- Q: What is the end state of this? Acquisition? Pay dividends?
  - A: Hi Craig, we are building an existential threat to YouTube. Our end goal is a sustainable high growth business that can pay dividends. At the same time, given the disruption that is unfolding in social media (see Meta), we can capture a significant creator / audience market share and be in a position to command a premium in an exit to a tech consolidator.
- Q: Any updates? It's been a while.
- Q: Hi @ivanisakov, Would you be able to provide an update on the company progress? Thank you very much.
- Q: Do you guys send out quarterly updates?
  - A: Hi Juan, see below a 2022 update. Will send out the next quarterly update in Q2.
- Q: Hello Ivan, Any updates???? It's been a while.
  - A: Hi Mario, here is what we have been up to since our last update and an overview of our plans for H1 2023. We are still on track with our 8 minutes of viewing time per stream, which supports our business model and plan to generate first sponsorship and PPV revenue in H1 2023, establishing a model for subsequent growth. Below are our key developments by business area. (1) Product Development: key elements of the interactive live-streaming product vision have been implemented - Launched mobile creator tools, which allows easy and high-quality multi-participant live-streaming - Launched monetization tools in Beta (donations and Pay-Per-View), which will enable creators to earn 5x what they are getting on ad platforms like YouTube - Launched Android 1.0, which completes end-to-end product line-up (already including iOS, browser, and Connected TV simulcast) (2) Creator acquisition: product has been adopted by the street basketball community, we are now receiving multiple onboarding requests from local leagues and schools - 10 street basketball leagues have been live-streaming on Clash - Launched 20 urban culture podcasters - Launched Become a Creator banner - to attract grass roots creators (3) User acquisition and engagement: - 26K total users, 154K user sessions - 21 user interactions per stream, 8 minutes viewing time per stream - 1.6M total Connected TV streams (4) H1 2023 Plan: focus on content onboarding and preparation for Series A (a) Content creator acquisition focus: - High school basketball programs (Q1 pilot in NYC) - Additional streetball leagues - Basketball media (b) Monetization: - Attract sponsor for youth basketball content - Test donations and Pay-Per-View (c) Product: collect and implement creator and user feedback, adding advanced features to enable scaling - Creator dashboard - Content discovery tools - Feature parity for Android (5) Fundraising: - Raised additional $1.8M in 2022 - Series A planned for Q4 2023
- Q: Is this the seed round or price round? And how much are the cost per share?
  - A: Hi Juan, this is a seed+ SAFE round that serves as a bridge to Series A. The SAFE converts at next round with $12M Post-Money Cap.
- Q: Hi, how does the partnerships with PlutoTV/Fubo/... Looks like?
  - A: Hi Tim, a partnership with a Free Add Supported Streaming Television (FAST) platform like Fubo or Pluto involves an exchange ("license") of content (e.g., a simulcast of live ClashTV content from our cloud) for a share of revenue from the sale by the FAST platform of ads included in the content. The typical share is 50/50%. The platform's share may be higher if it has a large user base. The content partner's share may be higher if the content is unique. All the best!
- Q: What do you expect your 2021-2023 revenue to be?
  - A: Hi Adam, we just booked some small revenue this year, showing that an ad sponsored model can work well in this area. As part of an upside scenario, 2022 revenue can be up to $5mm (but this is not guaranteed). Our year 5 revenue goal is $150mm+. For context, Instagram generates $20bn revenue per annum. All the best!
- Q: How would a growing event/brand connect with ClashTV for possible partnerships?
  - A: Hi Yusuf, we would be happy to explore sponsorship in the context of our grass roots sports vertical (MMA, youth basketball, etc.) and grass roots culture vertical (commentary, punditry, goal fulfillment, etc.). Please feel free to reach out on LinkedIn. All the best!
- Q: What are the triggering events that will trigger the conversion of the SAFE? Unless I missed it, can you point me to where I can find this language
  - A: Hi Ed, the events triggering conversion are described in Section 1, i.e., Equity Financing, Liquidity Event, and/or Dissolution. All the best!
- Q: I am sorry, but maybe I missed it, but what are the perks for each of the investor increment amounts ($250, $500, etc.) ? I tried to click on it and it comes up blank. Thanks!
  - A: Hi Ashia, the link is just a placeholder automatically generated by WeFunder. We are not offering perks. However your question is an opportunity and made us think about sharing something fun and valuable on the product side in connection with the upcoming launch on ClashTV 2.0 (next generation of our interactive platform) in the next few weeks. STAY TUNED))
- Q: Hi, I'm looking for the info around potential competitors. Am I missing part of the deck? Platforms like Twitter and FB are making a strong push to keep people from leaving their platforms. FB TV exists but without the engagement part. They like to copy and push out the competition.
  - A: Hi Karl, FB and Twitter, like all social platforms today, are searching for ways to reduce churn. FB and Twitter are taking steps that really only put them in competition with YouTube and the media-backed apps like Disney+, HBO Max, Hulu, etc. But leanback video streaming is quickly becoming a commodity, if not an expected offering. It’s difficult to differentiate with video, unless you have exclusivity, which they largely don’t and we frankly aren’t after. They don’t appear to have a roadmap for interactivity beyond the likes and sharing functionality. With Section 230 up for debate, they also have more pressing regulatory issues to contend with. We do consider FB and Twitter potential exits for us. But we see ourselves in a sweet spot vis-a-vis existing platforms — close enough to demonstrate value, but far enough outside core operations today that internally they haven’t started to tackle it. That means acquisition will provide the winner a material step change to revenue and retention, which we think will help us command a premium. All the best!
- Q: Qubi failed with the mobile first platform, why will you succeed?
  - A: Hi Jonathon, Quibi was yet another ‘leanback' entertainment service that didn’t offer social, charged for content (based on contrived formats, e.g., movies chopped into sections, thematic daily recaps, etc.), and limited viewers to mobile. ClashTV offers users next gen social and gamification (ClashTV users engage on average in 20 interactions per stream, which translates into 250%+ longer viewing time vs ‘leanback’ mode), is free ad-supported (which allows for maximum audience reach), and is multi-platform from the get-go (which taps into all segments of the digital video market). We are already on Mobile and Connected TV and will be adding an interactive Web App as part of the upcoming ClashTV 2.0 release. Last but not least, Quibi was run by ‘suits’ from Hollywood, while ClashTV is a team of like-minded creators. All the best!