Company Profile (AI Text) Name: Azure Ravens Entertainment Canonical URL: https://wefunder.com/azureravens Updated at: 2026-06-07T05:02:32Z Tagline: A Game Studio Crowd-Owned by YOU! Elevator pitch: We make Games; we mainly focus on video games, but we also make physical games. When it comes to making games, we do independent projects, where we own the intellectual property, and client projects, where they hold the IP. Key claims: - Total raised on Wefunder: 62116 | citation: https://wefunder.com/azureravens#claim-total-raised - Total investors: 80 | citation: https://wefunder.com/azureravens#claim-total-investors Verified facts: - Total raised on Wefunder: 62116 | observed_at: 2026-06-07T05:02:32Z | expires_at: 2026-06-08T05:02:32Z - Total investors: 80 | observed_at: 2026-06-07T05:02:32Z | expires_at: 2026-06-08T05:02:32Z Computed metrics: - total_amount_raised: 62116 - total_investors: 80 - team_size: 10 - featured_investor_count: 1 - faq_count: 5 - recent_post_count: 0 Quick facts: - 📈 Developing Ravenwood a game inspired by Harvest Moon & Fantasy Life | citation: https://wefunder.com/azureravens#claim-fact-1 - 🎮 Developing the Virtual Reality Blacksmithing game "Goblin Forge" | citation: https://wefunder.com/azureravens#claim-fact-2 - 👨‍🏫 Advisors were formerly part of Microsoft, Facebook, and Gearbox | citation: https://wefunder.com/azureravens#claim-fact-3 - 🤓Access to 100s of gaming experts & large studios through connections with IGDA | citation: https://wefunder.com/azureravens#claim-fact-4 - 🦸Founded by a Professor at Kettering University | citation: https://wefunder.com/azureravens#claim-fact-5 - 💸 A Midwest team with access to talent with a lower cost of living. | citation: https://wefunder.com/azureravens#claim-fact-6 - 💰 The Azure Ravens team has successfully shipped over 6 titles for clients | citation: https://wefunder.com/azureravens#claim-fact-7 FAQ: - Q: Could you elaborate your plans for the next few years. Your funding needs and expected runway with the current funding. Furthermore I would like to know what your dividend plans are and how the financial situation is. Thank you A: Thank you for the great question! I am happy to expand on our plans for the next few years and our current and forecasted financial situation. Over the last few years, we have grown our team and skill by completing contract development work. While we have had consistent work, the margins on contract work are small. This has led us to Wefunder in the first place, so we can build independent projects that will allow us to grow our studio to new heights. We are in the early stage of development ... - Q: Have you ever thought about bringing your game to blockchain? Look into ALGORAND! I believe with your guys skills and partnering with some great devs on the ALGO blockchain your project could scale and raise more cash than expected! It’s a great community and as long as you gi... A: Blockchain is a fascinating concept that has taken numerous industries by storm. As you mentioned, many studios and projects have jumped to it, and we see large amounts of funds being successfully raised. Blockchain development is something that we have kept an eye on as a studio and something I have kept an eye on as a Game Designer. That said, I believe good game design comes from thoughtful, holistic design. If we as a studio were to pursue the development of a Blockchain project, we would... - Q: Hi, I really want to know what do you view as your team's advantage among all gaming companies? Which gamer age group are you targeting? A: That's a tricky question to answer! In my opinion, the people who work at game studios are what give each company its advantage. That said, what I think sets us apart is our location and our access to the broader game development community. Being in Michigan gives us access to cheap office and living space. While our connection to the International Game Developers Association through the Ann Arbor branch gives us access to some of the best talent in gaming. I would also argue that our vision ... - Q: My ancestors would say, "Either you are a farmer or you are not". What you say? A: I would say anyone has the potential to be a farmer! Ravenwood is a place full of potential, and the farm is the starting point of our players' story. For some managing, the farm will be fun and fulfilling enough to keep all their attention. Others may seek to optimize the farming process and spend their days learning new skills or making friends. At the same time, others might turn their farm into a resource nexus to support their crafting or adventuring desires. Ravenwood is a game full of ... - Q: How many employees? A: Currently, we have 10 people in our office in Michigan and 3 people working remotely. We have three engineers, three 3D artists, two concept artists, one texture artist, one animator, one 2D/UI artist, one game designer, and one composer.